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Story Hour
(Cydra) The Year 271 Campaign (Low Magic experiment)
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<blockquote data-quote="Angel of Adventure" data-source="post: 2800147" data-attributes="member: 19165"><p><strong>Speed of Advancement</strong></p><p></p><p>So Jester,</p><p></p><p>Are you saying that 3E advances too quickly? Being a power hungry gamer, I would have to say that its still too slow! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>However, if I took a more balanced view, I would say its just right. In 2E, it took forever!!! to go up levels once you got past 10th or so, and even longer if you were multi-classed. While D&D was still fun, it sometimes seemed that you really weren't going anywhere with your character.</p><p></p><p>What is the general thrust of the arguement regarding advancing too quick? Is it a DM issue, meaning that the DM has to adapt more quickly to PCs power level? Or is that pervasive need to insert "reality" into a fantasy game? (i.e.: no one could ever learn those skills in such a short time-frame.) Or is it a PC issue, in that its harder to play your character right if they go up too quick?</p><p></p><p>Just curious. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Later,</p><p></p><p>AoA</p><p></p><p>P.S.: Congratulations on a successful experiment!</p></blockquote><p></p>
[QUOTE="Angel of Adventure, post: 2800147, member: 19165"] [b]Speed of Advancement[/b] So Jester, Are you saying that 3E advances too quickly? Being a power hungry gamer, I would have to say that its still too slow! :p However, if I took a more balanced view, I would say its just right. In 2E, it took forever!!! to go up levels once you got past 10th or so, and even longer if you were multi-classed. While D&D was still fun, it sometimes seemed that you really weren't going anywhere with your character. What is the general thrust of the arguement regarding advancing too quick? Is it a DM issue, meaning that the DM has to adapt more quickly to PCs power level? Or is that pervasive need to insert "reality" into a fantasy game? (i.e.: no one could ever learn those skills in such a short time-frame.) Or is it a PC issue, in that its harder to play your character right if they go up too quick? Just curious. :confused: Later, AoA P.S.: Congratulations on a successful experiment! [/QUOTE]
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