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(Cydra) The Year 271 Campaign (Low Magic experiment)
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<blockquote data-quote="the Jester" data-source="post: 2828216" data-attributes="member: 1210"><p>The swamp gnome is friendly enough. He rambles on about death cows at length (apparently they are called “catoblepas” in the Gnomish tongue), offering up cheese that he has made from their milk. Fascinated in spite of themselves, our heroes try the cheese- and find that it is fantastic. They wonder at how the swamp gnome can handle the catoblepas safely, but the little person just kind of waves the question off without much of an explanation beyond, “They like me.” The thought of trying to bring some of the beasts back to Whitewater- well, although intriguing, the possibility for disaster is just too great to risk. </p><p></p><p>The party remains with the swamp gnome for quite some time, and he mentions two things of interest: there is at least one black dragon within the swamp (which news causes Kyle to nearly wet himself, as he contemplates just how sexy meeting a real dragon would be); and the gnome has seen a halfling in the swamp of late, and even traded with him on several occasions. Said halfling, according to the swamp gnome, wears a uniform.</p><p></p><p>“A Tydonian scout?” hypothesizes Dahlia.</p><p></p><p>The party discusses looking for the halfling, waiting for him to come visit the gnome and a number of other tactics. In the end, they don’t really decide on anything, but they recognize that there is a serious need for haste in their activities (whatever they might be). Bemused by his nonchalant and oblivious friendliness, our heroes spend the night with the friendly swamp gnome. They figure it has to be relatively safe; any dangerous inhabitants of the area must know better than to attempt to attack a herd of death cows!</p><p></p><p>Indeed, the morning rolls around without any disturbance, and after buying some cheese (and receiving a gift of something not quite milk and not quite cheese that the gnome calls “cottage cheese”), the party continues their downhill journey, the lowing of the death cows receding behind them as they depart. They are in luck. Within an hour, they find a lost Tydonian cook who has somehow gotten separated from his folk in the swamp. Now he is frightened and alone, and he surrenders almost instantly to our heroes. </p><p></p><p>Upon questioning the unhappy Tydonian, the party learns a great deal. “We were told to move immediately away from the area, and not to stop on pain of death,” he recounts, speaking in the tongue of his people (which several of our heroes understand). “There were thousands of soldiers all around us, but we moved through the arch and then- then we were here! There were just a few of our people in the area- about a dozen- and not all of them even looked like soldiers. There were a few people there. I don’t know who they were, but they weren’t in uniforms. A man, a woman and a halfling. We were marched away immediately and told not to stop until we had reached a certain distance, as our sergeants would inform us. I... I dropped behind for a few moments to relieve myself, and- and I lost my unit, and now I’m lost...” He stops helplessly. “Please, do you have any food?”</p><p></p><p>Kyle tosses him some rations. “Now you are our prithoner,” declares Sir Cedric.</p><p></p><p>The man is helpless. Our heroes leave him behind after questioning him as best they can, seeing no threat in him. After all, he is only a cook; he is not even a soldier! If they can, they will retrieve him on their way out and take him back as a prisoner of war. If they cannot... well, good luck to him.</p><p></p><p>***</p><p></p><p>The party finds the circle after traveling for six hours in the swamp. The area has been roughly walled off by hedgerows; a lowered area has become a stagnant, stinking pond. The circle itself is on a roughly cleared area that is covered in mud and scum. The trees within the circle have been cleared with the exception of one massive willow. Around the base of the tree, an area about 20’ in radius has been built up with dirt to provide for a dry hump for the collection of tents near the tree. A palisade surrounds the motte. </p><p></p><p>The Tydonians’ secret method for movement is, at last, revealed!</p><p></p><p>Some kind of archway is in their clearing as well, and it appears to be the centerpiece of the encampment. It is painfully obvious that this is what our heroes must deal with to end the Tydonian incursion!</p><p></p><p>The party skirmishes with the Tydonians, drawing a few of them out and leading them away from the Tydonian camp. A night-time battle ensues that runs far longer than most.* Our heroes at last manage to overcome their foes, but the enemy is remarkably tough. “These are elite troops,” Otis muses after the dust settles. </p><p></p><p>“Bah!” Sir Cedric snorts. “By the power of my pinky finger, they cannot withthtand uth!”</p><p></p><p>“All right,” Goer says, “We’ve weakened them, now let’s get back there and take out the rest of them!”</p><p></p><p><em><strong>Next Time:</strong></em> The battle for the archway!</p><p></p><p></p><p>*14 rounds. Entitled “The Battle of Miss” in the notes. From Goer’s turn on round 9 to Dahlia’s turn on round 14, there were 4 hits and 24 misses!</p></blockquote><p></p>
[QUOTE="the Jester, post: 2828216, member: 1210"] The swamp gnome is friendly enough. He rambles on about death cows at length (apparently they are called “catoblepas” in the Gnomish tongue), offering up cheese that he has made from their milk. Fascinated in spite of themselves, our heroes try the cheese- and find that it is fantastic. They wonder at how the swamp gnome can handle the catoblepas safely, but the little person just kind of waves the question off without much of an explanation beyond, “They like me.” The thought of trying to bring some of the beasts back to Whitewater- well, although intriguing, the possibility for disaster is just too great to risk. The party remains with the swamp gnome for quite some time, and he mentions two things of interest: there is at least one black dragon within the swamp (which news causes Kyle to nearly wet himself, as he contemplates just how sexy meeting a real dragon would be); and the gnome has seen a halfling in the swamp of late, and even traded with him on several occasions. Said halfling, according to the swamp gnome, wears a uniform. “A Tydonian scout?” hypothesizes Dahlia. The party discusses looking for the halfling, waiting for him to come visit the gnome and a number of other tactics. In the end, they don’t really decide on anything, but they recognize that there is a serious need for haste in their activities (whatever they might be). Bemused by his nonchalant and oblivious friendliness, our heroes spend the night with the friendly swamp gnome. They figure it has to be relatively safe; any dangerous inhabitants of the area must know better than to attempt to attack a herd of death cows! Indeed, the morning rolls around without any disturbance, and after buying some cheese (and receiving a gift of something not quite milk and not quite cheese that the gnome calls “cottage cheese”), the party continues their downhill journey, the lowing of the death cows receding behind them as they depart. They are in luck. Within an hour, they find a lost Tydonian cook who has somehow gotten separated from his folk in the swamp. Now he is frightened and alone, and he surrenders almost instantly to our heroes. Upon questioning the unhappy Tydonian, the party learns a great deal. “We were told to move immediately away from the area, and not to stop on pain of death,” he recounts, speaking in the tongue of his people (which several of our heroes understand). “There were thousands of soldiers all around us, but we moved through the arch and then- then we were here! There were just a few of our people in the area- about a dozen- and not all of them even looked like soldiers. There were a few people there. I don’t know who they were, but they weren’t in uniforms. A man, a woman and a halfling. We were marched away immediately and told not to stop until we had reached a certain distance, as our sergeants would inform us. I... I dropped behind for a few moments to relieve myself, and- and I lost my unit, and now I’m lost...” He stops helplessly. “Please, do you have any food?” Kyle tosses him some rations. “Now you are our prithoner,” declares Sir Cedric. The man is helpless. Our heroes leave him behind after questioning him as best they can, seeing no threat in him. After all, he is only a cook; he is not even a soldier! If they can, they will retrieve him on their way out and take him back as a prisoner of war. If they cannot... well, good luck to him. *** The party finds the circle after traveling for six hours in the swamp. The area has been roughly walled off by hedgerows; a lowered area has become a stagnant, stinking pond. The circle itself is on a roughly cleared area that is covered in mud and scum. The trees within the circle have been cleared with the exception of one massive willow. Around the base of the tree, an area about 20’ in radius has been built up with dirt to provide for a dry hump for the collection of tents near the tree. A palisade surrounds the motte. The Tydonians’ secret method for movement is, at last, revealed! Some kind of archway is in their clearing as well, and it appears to be the centerpiece of the encampment. It is painfully obvious that this is what our heroes must deal with to end the Tydonian incursion! The party skirmishes with the Tydonians, drawing a few of them out and leading them away from the Tydonian camp. A night-time battle ensues that runs far longer than most.* Our heroes at last manage to overcome their foes, but the enemy is remarkably tough. “These are elite troops,” Otis muses after the dust settles. “Bah!” Sir Cedric snorts. “By the power of my pinky finger, they cannot withthtand uth!” “All right,” Goer says, “We’ve weakened them, now let’s get back there and take out the rest of them!” [i][b]Next Time:[/b][/i][b][/b] The battle for the archway! *14 rounds. Entitled “The Battle of Miss” in the notes. From Goer’s turn on round 9 to Dahlia’s turn on round 14, there were 4 hits and 24 misses! [/QUOTE]
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