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(Cydra) The Year 271 Campaign (Low Magic experiment)
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<blockquote data-quote="the Jester" data-source="post: 3578352" data-attributes="member: 1210"><p>Trudging under the sunless maroon sky, our heroes continue their journey towards the capitol city, or whatever remains of it.</p><p></p><p>”We’ve been here for weeks, probably,” Kyle says suddenly, “and we’ve only found one friendly person. The elf was right, when we arrived- there’s no help to be had.”</p><p></p><p>It is a gloomy thought. None of the others respond to his words, leaving them hanging in the air. The only thing that allows the party to feel any hope is the fact that they <em>know</em> that things get better. After all, they are from the future, and though the insane power of magic evident everywhere here has been lost, civilization has rebuilt itself over time.</p><p></p><p>Our heroes clamber up a pile of blasted rocks- and gasp. They stop in wonder. About 50’ ahead i a beautiful grove of trees, verdant with growth and singing with birds. A ring of standing stones surrounds it. The whole thing is in stark contrast to the devastation all around it, and measures about 30’ in diameter.</p><p></p><p>“What the hell is this?” demands Sir Fwaigo indignantly. “This can’t be right!”</p><p></p><p>“No,” Dahlia whispers. “It <em>is</em> right- the rightest thing we have seen since we got here. I can feel Nature in it...” She half-closes her eyes. A smile wanders across her face. </p><p></p><p>Carefully, the party advances into the circle. Normal plants and animals are thriving in unnatural numbers. A central pool offers water. The great stones- menhirs- loom above them. Dahlia feels an almost-overwhelming desire to touch one, but she resists, casting a suspicious glance at the stones.</p><p></p><p>The party dallies in the area for a while. Dahlia speaks to some of the animals, who seem frightened of the area surrounding the circle. She also speaks to the trout in the pool, then catches oe for Jorgen, who cooks it. </p><p></p><p>It is the most relaxed our heroes have been since they plunged through the portal to this terrifying apocalyptic landscape.</p><p></p><p>After a time, Dahlia begins to frown. Something makes her stomach turn. Something is not right- and, the more she thinks about it, the more she realizes that it is her. She looks at the stones closely; there are similar, ancient standing stones of unknown origin in her home land- could these be the same? Slowly, a sad realization dawns on her. “They reject me,” she groans. “I’m not natural to them- none of us are- because we’re not from this time!”</p><p></p><p>“Oh. Perhapth we thould leave?” Lord Cedric asks her.</p><p></p><p>She sighs and nods. Sadly but fairly quickly, our heroes leave the circle of stones behind, and the life that it carries. </p><p></p><p>“That was cheering,” remarks Sir Colder happily. “We’ve now seen that some life survives fairly well, at least in the short term.”</p><p></p><p>Sheriff Jorgen nods and smiles. “You’re right. I hadn’t thought about it that way, but that was a wonderfully <em>hopeful</em> sign.”</p><p></p><p>***</p><p></p><p>Hours and hours, miles and miles they travel- and then Me grunts and points. “Me see something!” the big dumb loveable half-orc rumbles.</p><p></p><p>The others stop and peer in the direction that he is pointing. He pulls forth his spyglass for the party when asked, grinning tuskily. It appears as though there is a small walled village ahead.</p><p></p><p>“We should at least check it out,” Goer says. “Maybe Harth left some signs there.”</p><p></p><p>The party moves forward. The walls are of an unfamiliar white material that is neither ceramic nor stone nor metal. </p><p></p><p>”Goer, do you have any idea what this is?” asks Jorgen. “You’re a smith.”</p><p></p><p>“I am too!” Lord Cedric declares. “By the power of my pinky finger!”</p><p></p><p>“Well,” Sir Fwaigo “Goer” Smith answers the sheriff, “it’s not metal, I can assure you of that.” He taps on it with his finger. “I don’t know...” He shakes his head. “I’m sorry, I can’t identify it.”</p><p></p><p>The party continues moving along the edge of the wall until they come to a damaged section. It shows the signs of great violence. All around it, the ground is scorched and damaged. Bits of rock and metal are actually melted here and there around the area. A section of wall about 10’ wide gapes open, clearly blasted by considerable power.</p><p></p><p>Carefully, our heroes move through the wall at the destroyed section and look the village over. There is a building that might be some kind of church, with a weird instrument at the top of it, not far from their entry point; a circle of stones is a bit further to the left. Houses and small businesses are also in the town, as well as an orchard, an inn, and a smithy. Over a section of the town are strange, translucent sheets, strung between long poles thrust into the ground. </p><p></p><p>Otis moves to explore the building with the roof-mounted instrument while Dahlia reluctantly moves towards this new circle of stones. Otis looks over the large building as he approaches. It has the look of a church. It is tall, with stained glass windows that have been shattered, and a high, peaked roof. In the center of the roof is a dome that ‘bubbles’ up from the main body of the church, with broken windows facing up and out. Apparently it is (or was) some kind of observatory.</p><p></p><p>“Interesting,” the wizard murmurs to himself, and throws open the heavy oaken doors of the thing. Within are metal hounds. Immediately he pulls the doors back shut and begins making his way back towards the others. <em>Best to get the warriors,</em> he thinks.</p><p></p><p>Behind him, there is a <em>crash!</em> and the doors shudder in their frame.</p><p></p><p>Ahead of him-</p><p></p><p>As Dahlia moves into the circle, one of the menhirs begins to uproot itself from the ground. She takes a cautious step back, but suddenly the ground under her feet turns to mud. She spares a glance over her shoulder- the effect has caught several of her friends, as well!</p><p></p><p>Lord Cedric, mounted on Thunderpuss, leans and gives a wordless cry. Thunderpuss leaps forward out of the mud, and they slog in to melee with the thing. As they do, it lashes out and catches Cedric a glancing blow across the shoulder. </p><p></p><p>“Aagh!” he cries out, stiffening. For a moment it is as if a skull is superimposed on his face. </p><p></p><p>“Beware!” he gasps. “It will drain the life from you!”* He returns the elemental creature’s blow with a mighty strike of his sword- and is dismayed to see its stone nature turn most of the blow. Jorgen and Goer rush to the attack through the mud, but both of them find their blows are useless. </p><p></p><p>Otis, appalled at the way things are going, fires a volley of <em>magic missiles</em> at the weird elemental thing. It looks like a great stone face with arms and legs coming out of it- and yet, from Cedric’s warning, likely tainted with unlife!** <em>Bah,</em> the wizard thinks. <em>Whatever it is, we’ll destroy it.</em> He is just getting ready to hit it with another spell when he hears the sound of shattering wood and the metal hounds come bounding out of the church.</p><p></p><p>One of them is coming for him. </p><p></p><p>He fires off a maximized <em>magic missile</em> at the onrushing gear hound. Metal <em>spangs</em> as the force missiles blast into it. It keeps coming. </p><p></p><p>Meanwhile, the party warriors surround and attack the undead elemental. Jorgen and Goer insist on missing; Cedric’s blow barely scratches it. He froths angrily, spluttering and ranting. Then Me, raging and shouting, smashing his sword into the creature and actually noticeably damages it! Our heroes cheer themselves for a second, but then one of the gear hounds bounds up and bites Otis! The wizard gives a cry as the construct shakes him viciously back and forth, then drops him. The other one lunges into the mud, but seems to have a little bit more difficulty in it than most of our heroes.</p><p></p><p>Dahlia has fallen back long enough to cast a spell; now, at last, she completes it. A bolt of lightning cracks down from the sky, blasting the elemental- but to no avail. <em>Spell resistance,</em> she realizes. <em>Well, at least I can try the dogs...</em> She stops herself. <em>Better yet!</em> she thinks, and casts <em>heat metal</em> on the metal dogs. </p><p></p><p>The elemental lashes out, smashing Me and Goer’s horse, but missing Thunderpuss. It is a whirlwind of rocky death energy- not good news, if you’re the one that it is smacking around. Me visibly withers as the pall of negative energy accumulates on him; Goer’s horse screams and tries to rear, but the mud prevents it from completely pulling free. </p><p></p><p>The metal dog ravaging Otis continues to, well, ravage Otis, biting him, shaking him, rolling him and tearing at him. He knows that there is no way that he can possibly cast a spell under these conditions. Instead, he struggles to draw out his rod, and then fires it. A jet of flame shoots out, catching both gear hounds and damaging them both. The other hound is still struggling to free itself from the mud. Otis groans. There is blood all over him from this beast’s rough treatment! He grits his teeth and does his best to fight back, but the construct has him overpowered. He recognizes the blaze of Kyle’s (less powerful) <em>magic missile</em> zip in on his adversary, and is grateful; yet it is not enough to drop the accursed thing! He blasts with the rod again, but to no avail- it still holds him, still shakes him! Worse yet, its jaws are growing hot- almost red hot! He hisses through his teeth. <em>If it is Dahlia’s work, at least it will hurt the hound more than it hurts me,</em> he fervently hopes. </p><p></p><p>Now bolts of lightning are shooting down at the stuck dog. It finally manages to get free of the mud, just in time to meet Dahlia’s badger. The two are soon tearing at each other. Fortunately, the badger’s natural armor has been thickened by magic, making it very difficult for the gear hounds to damage it.</p><p></p><p>Meanwhile, Lord Cedric, Goer, Jorgen and Me keep up their assault on the necromental. Me accompanies his blows with mighty roars; Lord Cedric announces his assault “by the power of my pinky finger!” Bit by bit, they are chipping away at it- but its continued replies to our heroes and their mounts are wearing down their own life energy.</p><p></p><p>Kyle is down to arrows now, and he is firing into the gear hound-Otis grapple in desperation. “Master!” he cries. The hound gives Otis another vicious shake, and the wizard goes limp. The hound drops his bloody body and gives a tinny bark.</p><p></p><p>“No! Master!” Kyle cries. His next arrow catches the dog- already glowing orange from the heat of Dahlia’s earlier spell- right in the eye. There is a shower of sparks and smoke begins pouring out of the hound’s head. It collapses.</p><p></p><p>Almost simultaneously, Lord Cedric lands the pounding blow that finishes off the elemental terror. It shatters into hundreds of small stones. Me turns to the last remaining enemy- the other dog- and destroys it in a single mighty blow!</p><p></p><p>“Master!” Kyle cries again. He rushes over to the rag doll figure of the wizard.</p><p></p><p>Still alive. Barely, but still alive. The party quickly applies some first aid. </p><p></p><p>“We need a place to rest,” opines Sir Jorgen.</p><p></p><p>“I bet the smithy is defensible,” Goer suggests.</p><p></p><p>“Let’s check it out.” The sheriff nods. </p><p></p><p>The smithy has a shingle with a hammer and anvil painted upon it hanging above the door. Large windows, open to the elements, almost fill the front face of the building. Behind the building, a large pool of water sits silently. The back side of the building looks like an attached outbuilding, with some kind of large chimney and a collection of large metal or metal-plated areas. The interior proves to have a number of smithing tools interesting enough for Goer and Cedric to take them.</p><p></p><p>”No bodies,” muses Jorgen. “Nobody around either, though.”</p><p></p><p>“Once again: creepy.” Kyle shivers. </p><p></p><p>“Maybe a houthe would be better,” suggests Cedric. “More comfortable. More thuited to people of our thature and renown.”</p><p></p><p>Our heroes begin their search.</p><p></p><p><em><strong>Next Time:</strong></em> Our heroes continue their search of the town! Where are all the people? And will there be any signs of Sir Harth and his band? Find out- next time!</p><p></p><p>*Cedric just became the proud owner of a negative level. </p><p></p><p>**For anyone who’s curious, this was a necromental galeb duhr. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="the Jester, post: 3578352, member: 1210"] Trudging under the sunless maroon sky, our heroes continue their journey towards the capitol city, or whatever remains of it. ”We’ve been here for weeks, probably,” Kyle says suddenly, “and we’ve only found one friendly person. The elf was right, when we arrived- there’s no help to be had.” It is a gloomy thought. None of the others respond to his words, leaving them hanging in the air. The only thing that allows the party to feel any hope is the fact that they [i]know[/i] that things get better. After all, they are from the future, and though the insane power of magic evident everywhere here has been lost, civilization has rebuilt itself over time. Our heroes clamber up a pile of blasted rocks- and gasp. They stop in wonder. About 50’ ahead i a beautiful grove of trees, verdant with growth and singing with birds. A ring of standing stones surrounds it. The whole thing is in stark contrast to the devastation all around it, and measures about 30’ in diameter. “What the hell is this?” demands Sir Fwaigo indignantly. “This can’t be right!” “No,” Dahlia whispers. “It [i]is[/i] right- the rightest thing we have seen since we got here. I can feel Nature in it...” She half-closes her eyes. A smile wanders across her face. Carefully, the party advances into the circle. Normal plants and animals are thriving in unnatural numbers. A central pool offers water. The great stones- menhirs- loom above them. Dahlia feels an almost-overwhelming desire to touch one, but she resists, casting a suspicious glance at the stones. The party dallies in the area for a while. Dahlia speaks to some of the animals, who seem frightened of the area surrounding the circle. She also speaks to the trout in the pool, then catches oe for Jorgen, who cooks it. It is the most relaxed our heroes have been since they plunged through the portal to this terrifying apocalyptic landscape. After a time, Dahlia begins to frown. Something makes her stomach turn. Something is not right- and, the more she thinks about it, the more she realizes that it is her. She looks at the stones closely; there are similar, ancient standing stones of unknown origin in her home land- could these be the same? Slowly, a sad realization dawns on her. “They reject me,” she groans. “I’m not natural to them- none of us are- because we’re not from this time!” “Oh. Perhapth we thould leave?” Lord Cedric asks her. She sighs and nods. Sadly but fairly quickly, our heroes leave the circle of stones behind, and the life that it carries. “That was cheering,” remarks Sir Colder happily. “We’ve now seen that some life survives fairly well, at least in the short term.” Sheriff Jorgen nods and smiles. “You’re right. I hadn’t thought about it that way, but that was a wonderfully [i]hopeful[/i] sign.” *** Hours and hours, miles and miles they travel- and then Me grunts and points. “Me see something!” the big dumb loveable half-orc rumbles. The others stop and peer in the direction that he is pointing. He pulls forth his spyglass for the party when asked, grinning tuskily. It appears as though there is a small walled village ahead. “We should at least check it out,” Goer says. “Maybe Harth left some signs there.” The party moves forward. The walls are of an unfamiliar white material that is neither ceramic nor stone nor metal. ”Goer, do you have any idea what this is?” asks Jorgen. “You’re a smith.” “I am too!” Lord Cedric declares. “By the power of my pinky finger!” “Well,” Sir Fwaigo “Goer” Smith answers the sheriff, “it’s not metal, I can assure you of that.” He taps on it with his finger. “I don’t know...” He shakes his head. “I’m sorry, I can’t identify it.” The party continues moving along the edge of the wall until they come to a damaged section. It shows the signs of great violence. All around it, the ground is scorched and damaged. Bits of rock and metal are actually melted here and there around the area. A section of wall about 10’ wide gapes open, clearly blasted by considerable power. Carefully, our heroes move through the wall at the destroyed section and look the village over. There is a building that might be some kind of church, with a weird instrument at the top of it, not far from their entry point; a circle of stones is a bit further to the left. Houses and small businesses are also in the town, as well as an orchard, an inn, and a smithy. Over a section of the town are strange, translucent sheets, strung between long poles thrust into the ground. Otis moves to explore the building with the roof-mounted instrument while Dahlia reluctantly moves towards this new circle of stones. Otis looks over the large building as he approaches. It has the look of a church. It is tall, with stained glass windows that have been shattered, and a high, peaked roof. In the center of the roof is a dome that ‘bubbles’ up from the main body of the church, with broken windows facing up and out. Apparently it is (or was) some kind of observatory. “Interesting,” the wizard murmurs to himself, and throws open the heavy oaken doors of the thing. Within are metal hounds. Immediately he pulls the doors back shut and begins making his way back towards the others. [i]Best to get the warriors,[/i] he thinks. Behind him, there is a [i]crash![/i] and the doors shudder in their frame. Ahead of him- As Dahlia moves into the circle, one of the menhirs begins to uproot itself from the ground. She takes a cautious step back, but suddenly the ground under her feet turns to mud. She spares a glance over her shoulder- the effect has caught several of her friends, as well! Lord Cedric, mounted on Thunderpuss, leans and gives a wordless cry. Thunderpuss leaps forward out of the mud, and they slog in to melee with the thing. As they do, it lashes out and catches Cedric a glancing blow across the shoulder. “Aagh!” he cries out, stiffening. For a moment it is as if a skull is superimposed on his face. “Beware!” he gasps. “It will drain the life from you!”* He returns the elemental creature’s blow with a mighty strike of his sword- and is dismayed to see its stone nature turn most of the blow. Jorgen and Goer rush to the attack through the mud, but both of them find their blows are useless. Otis, appalled at the way things are going, fires a volley of [i]magic missiles[/i] at the weird elemental thing. It looks like a great stone face with arms and legs coming out of it- and yet, from Cedric’s warning, likely tainted with unlife!** [i]Bah,[/i] the wizard thinks. [i]Whatever it is, we’ll destroy it.[/i] He is just getting ready to hit it with another spell when he hears the sound of shattering wood and the metal hounds come bounding out of the church. One of them is coming for him. He fires off a maximized [i]magic missile[/i] at the onrushing gear hound. Metal [i]spangs[/i] as the force missiles blast into it. It keeps coming. Meanwhile, the party warriors surround and attack the undead elemental. Jorgen and Goer insist on missing; Cedric’s blow barely scratches it. He froths angrily, spluttering and ranting. Then Me, raging and shouting, smashing his sword into the creature and actually noticeably damages it! Our heroes cheer themselves for a second, but then one of the gear hounds bounds up and bites Otis! The wizard gives a cry as the construct shakes him viciously back and forth, then drops him. The other one lunges into the mud, but seems to have a little bit more difficulty in it than most of our heroes. Dahlia has fallen back long enough to cast a spell; now, at last, she completes it. A bolt of lightning cracks down from the sky, blasting the elemental- but to no avail. [i]Spell resistance,[/i] she realizes. [i]Well, at least I can try the dogs...[/i] She stops herself. [i]Better yet![/i] she thinks, and casts [i]heat metal[/i] on the metal dogs. The elemental lashes out, smashing Me and Goer’s horse, but missing Thunderpuss. It is a whirlwind of rocky death energy- not good news, if you’re the one that it is smacking around. Me visibly withers as the pall of negative energy accumulates on him; Goer’s horse screams and tries to rear, but the mud prevents it from completely pulling free. The metal dog ravaging Otis continues to, well, ravage Otis, biting him, shaking him, rolling him and tearing at him. He knows that there is no way that he can possibly cast a spell under these conditions. Instead, he struggles to draw out his rod, and then fires it. A jet of flame shoots out, catching both gear hounds and damaging them both. The other hound is still struggling to free itself from the mud. Otis groans. There is blood all over him from this beast’s rough treatment! He grits his teeth and does his best to fight back, but the construct has him overpowered. He recognizes the blaze of Kyle’s (less powerful) [i]magic missile[/i] zip in on his adversary, and is grateful; yet it is not enough to drop the accursed thing! He blasts with the rod again, but to no avail- it still holds him, still shakes him! Worse yet, its jaws are growing hot- almost red hot! He hisses through his teeth. [i]If it is Dahlia’s work, at least it will hurt the hound more than it hurts me,[/i] he fervently hopes. Now bolts of lightning are shooting down at the stuck dog. It finally manages to get free of the mud, just in time to meet Dahlia’s badger. The two are soon tearing at each other. Fortunately, the badger’s natural armor has been thickened by magic, making it very difficult for the gear hounds to damage it. Meanwhile, Lord Cedric, Goer, Jorgen and Me keep up their assault on the necromental. Me accompanies his blows with mighty roars; Lord Cedric announces his assault “by the power of my pinky finger!” Bit by bit, they are chipping away at it- but its continued replies to our heroes and their mounts are wearing down their own life energy. Kyle is down to arrows now, and he is firing into the gear hound-Otis grapple in desperation. “Master!” he cries. The hound gives Otis another vicious shake, and the wizard goes limp. The hound drops his bloody body and gives a tinny bark. “No! Master!” Kyle cries. His next arrow catches the dog- already glowing orange from the heat of Dahlia’s earlier spell- right in the eye. There is a shower of sparks and smoke begins pouring out of the hound’s head. It collapses. Almost simultaneously, Lord Cedric lands the pounding blow that finishes off the elemental terror. It shatters into hundreds of small stones. Me turns to the last remaining enemy- the other dog- and destroys it in a single mighty blow! “Master!” Kyle cries again. He rushes over to the rag doll figure of the wizard. Still alive. Barely, but still alive. The party quickly applies some first aid. “We need a place to rest,” opines Sir Jorgen. “I bet the smithy is defensible,” Goer suggests. “Let’s check it out.” The sheriff nods. The smithy has a shingle with a hammer and anvil painted upon it hanging above the door. Large windows, open to the elements, almost fill the front face of the building. Behind the building, a large pool of water sits silently. The back side of the building looks like an attached outbuilding, with some kind of large chimney and a collection of large metal or metal-plated areas. The interior proves to have a number of smithing tools interesting enough for Goer and Cedric to take them. ”No bodies,” muses Jorgen. “Nobody around either, though.” “Once again: creepy.” Kyle shivers. “Maybe a houthe would be better,” suggests Cedric. “More comfortable. More thuited to people of our thature and renown.” Our heroes begin their search. [i][b]Next Time:[/b][/i][b][/b] Our heroes continue their search of the town! Where are all the people? And will there be any signs of Sir Harth and his band? Find out- next time! *Cedric just became the proud owner of a negative level. **For anyone who’s curious, this was a necromental galeb duhr. :) [/QUOTE]
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