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General Tabletop Discussion
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Cynicism of an AD&D refugee
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<blockquote data-quote="doctorhook" data-source="post: 4541204" data-attributes="member: 58401"><p>I've gotta correct you here, pawsplay:</p><p></p><ul> <li data-xf-list-type="ul">A. is impossible. In 4E, effectiveness is built into the basic mechanics of every class, making every character at least moderately effective; one or two feats spent on multiclassing will never break you in 4E. OTOH, in 3E, if you multiclassed poorly and wasted a couple feats, you'd be totally hooped compared to an average, single-classed character. Thus, it's impossible for a 4E character to "suck worse than a poorly planned 3.0 fighter/wizard."</li> <li data-xf-list-type="ul">B. is an old debate: Do character options define "flavor"?</li> <li data-xf-list-type="ul">C. is always applicable.</li> <li data-xf-list-type="ul">D. is <em>especially</em> always applicable. On this basis, I feel this is a particularly unfair argument against 4E, particularly if it's leveled at DDI. A DDI subscription costs dramatically less than the total of all of the material it presents, especially when you consider that it presents the mechanics from each book.</li> </ul><p>I absolutely agree that 4E has been designed with a financial motive, but I disagree that it's the sole motive. I recognize your concern about 4E presenting less material, although I don't share it; I definitely disagree that 4E is a "[deliberate] attempt to make... customers pay more for less value," because I definitely don't feel that 4E has been of less value than 3.5E has. In fact, I'd argue it offers me more value, because I have to worry much less about balance when a new product comes out for 4E than I did with 3.5E.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 4541204, member: 58401"] I've gotta correct you here, pawsplay: [LIST] [*]A. is impossible. In 4E, effectiveness is built into the basic mechanics of every class, making every character at least moderately effective; one or two feats spent on multiclassing will never break you in 4E. OTOH, in 3E, if you multiclassed poorly and wasted a couple feats, you'd be totally hooped compared to an average, single-classed character. Thus, it's impossible for a 4E character to "suck worse than a poorly planned 3.0 fighter/wizard." [*]B. is an old debate: Do character options define "flavor"? [*]C. is always applicable. [*]D. is [I]especially[/I] always applicable. On this basis, I feel this is a particularly unfair argument against 4E, particularly if it's leveled at DDI. A DDI subscription costs dramatically less than the total of all of the material it presents, especially when you consider that it presents the mechanics from each book. [/LIST] I absolutely agree that 4E has been designed with a financial motive, but I disagree that it's the sole motive. I recognize your concern about 4E presenting less material, although I don't share it; I definitely disagree that 4E is a "[deliberate] attempt to make... customers pay more for less value," because I definitely don't feel that 4E has been of less value than 3.5E has. In fact, I'd argue it offers me more value, because I have to worry much less about balance when a new product comes out for 4E than I did with 3.5E. [/QUOTE]
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