Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Cynicism of an AD&D refugee
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="justanobody" data-source="post: 4541960" data-attributes="member: 70778"><p>The failed premise is that a complete game is what you are told it is, rather than what you want out of it. If they remove Boardwalk and Park Place form monopoly and add in another Chance and Community Space, then it will not make everyone happy that they tried to replace their old game to still be able to play with something inferior that was not what they wanted.</p><p></p><p>Likewise always changing what races and classes are core is silly. They could have added the new class, and 2 new races, and made elves bi-polar without taking other stuff out, and given people what they most wanted, and what was in the past book as core.</p><p></p><p>D&D needs a firm core, and not all this wishy-washy crap.</p><p></p><p>Make up your damn mind if monk's exist or not!</p><p></p><p>Then you make people wait a entire year for the class they were wanting all along, while other people are already playing and this player gets disgruntled playing something they didn't want or having to convert or kill off a character when most other players could "convert" to 4th edition with the "standard" classes in the first PHB.</p><p></p><p>I just don't believe the splat books are core philosophy.</p><p></p><p>If they are optional, then call them so, and stop trying to lie to consumers for whatever reason. I think they even said they left out classes to encourage people to buy the new books to get into the habit of a new PHB or DMG coming out each year.</p><p></p><p>That is just plain wrong on design, marketing, and ethics.</p><p></p><p>If you want consumers to buy new books, then make something of quality that they will want to buy, not by holding out things you:</p><p>a) didn't have time to finish because you rushed the product out</p><p>b) wanted to save for later to get someone to buy a new book</p><p>c) didn't want implications of rape in core material</p><p></p><p>But now...here is the funny part...Humans rape orcs and that is where half-orcs come from for the Realms. Not monsters raping humans, but those brutal humans invading orc villages and having their way with the orc women. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>I guess all half-elf parent unions were just the most happy thing ever right Tanis?</p><p></p><p>They need to find a core, like other games did decades ago, and build onto that. Then D&D would be a much more stable game. Transition between editions would be much smoother for players. Maybe even make some more money for the company at the same time with a more confident player base about the product.</p><p></p><p>Now its like looking for the blue lines after peeing on the stick to see if its good news or bad coming your way....</p><p></p><p>Be consistent. It is ok to have the same sort of material in the core, and have only one set of core, that make people comfortable about changing with things they know and are comfortable with, without resorting to tactics to get people to buy extra books to get what they had in the past like 2nd, 3rd, 4th all have done.</p><p></p><p>You want the splat books to sell? Make it of the quality that people cannot resist!</p></blockquote><p></p>
[QUOTE="justanobody, post: 4541960, member: 70778"] The failed premise is that a complete game is what you are told it is, rather than what you want out of it. If they remove Boardwalk and Park Place form monopoly and add in another Chance and Community Space, then it will not make everyone happy that they tried to replace their old game to still be able to play with something inferior that was not what they wanted. Likewise always changing what races and classes are core is silly. They could have added the new class, and 2 new races, and made elves bi-polar without taking other stuff out, and given people what they most wanted, and what was in the past book as core. D&D needs a firm core, and not all this wishy-washy crap. Make up your damn mind if monk's exist or not! Then you make people wait a entire year for the class they were wanting all along, while other people are already playing and this player gets disgruntled playing something they didn't want or having to convert or kill off a character when most other players could "convert" to 4th edition with the "standard" classes in the first PHB. I just don't believe the splat books are core philosophy. If they are optional, then call them so, and stop trying to lie to consumers for whatever reason. I think they even said they left out classes to encourage people to buy the new books to get into the habit of a new PHB or DMG coming out each year. That is just plain wrong on design, marketing, and ethics. If you want consumers to buy new books, then make something of quality that they will want to buy, not by holding out things you: a) didn't have time to finish because you rushed the product out b) wanted to save for later to get someone to buy a new book c) didn't want implications of rape in core material But now...here is the funny part...Humans rape orcs and that is where half-orcs come from for the Realms. Not monsters raping humans, but those brutal humans invading orc villages and having their way with the orc women. :eek: I guess all half-elf parent unions were just the most happy thing ever right Tanis? They need to find a core, like other games did decades ago, and build onto that. Then D&D would be a much more stable game. Transition between editions would be much smoother for players. Maybe even make some more money for the company at the same time with a more confident player base about the product. Now its like looking for the blue lines after peeing on the stick to see if its good news or bad coming your way.... Be consistent. It is ok to have the same sort of material in the core, and have only one set of core, that make people comfortable about changing with things they know and are comfortable with, without resorting to tactics to get people to buy extra books to get what they had in the past like 2nd, 3rd, 4th all have done. You want the splat books to sell? Make it of the quality that people cannot resist! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cynicism of an AD&D refugee
Top