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Cynicism of an AD&D refugee
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4542001" data-attributes="member: 710"><p>But D&D 4 is explicitely marketed as D&D 4. If your proposed Monopoly 2.0 was just marketed as Monopoly, I would probably be bothered by changes, but if it's a "new edition", I wouldn't expect it to be new. But with a version identifier, I know to expect changes. </p><p></p><p>Well, at least me. Maybe I am reasonable like that.</p><p></p><p></p><p>D&D needs a solid rules foundation. If the foundation sucks, even supplements can't fix my game. </p><p></p><p></p><p>Why? Should I also decide now if I ever want to support Dark Sun or reserve that for later?</p><p></p><p></p><p>I think splat books and other rules supplements are fundamental. They are the only thing that will keep the producing corporation around. And they are the thing that will ensure that I will continue playing the game even if I have tried out all the 8 races and 8 classes, or if I have tried out all the 8 races and 12 classes. </p><p></p><p></p><p>They are not calling them "PHB II, III" etc. despite being optional, they are calling them this because they provide more rules that you can drop into your game without breaking it, and with full ongoing support. So you know if the PHB II introduces 3 new arcane classes, people will still get support after that one. And that is important, because they already wanted the support (or at least the option for it) for the PHB I classes. Lack of support for base classes that were introduced in later books has always been a critique in 3E, and only towards the end of 3.5, WotC changed things - you could get new invocations for your Warlock from Complete Arcane in Complete Mage.</p><p></p><p></p><p>You believe the Barbarian, the Bard or the Frost Giant will not be something of quality? </p><p></p><p>It's not about rushing a product out. It is about deciding when to be finished. You just can't wait till you have get everything nailed down perfectly. If everyone would try that, we would never get any book out. Heck, I would still be writing my diploma thesis!</p><p></p><p></p><p></p><p>What other games? Torg only had one edition, I suppose, but it had lots of supplements that definitely replaced what you'd consider "COre" to Torg. Shadowrun? 3E only introduced Bioware and metamagic initiation in a later rulebook.</p><p></p><p></p><p>The flaw in your assumption is that a tactic cannot serve both purposes - continually selling people stuff, and making good products. Maybe it's because you just think of tactics, and not of strategy. The strategy is to create fully supported, fully tested, and well designed and developed supplements containing iconic D&D elements to ensure healthy sales. </p><p></p><p></p><p>Ah, well, then WotC is doing fine. I love my Adventurers Vault and I am looking forward to the Martial Power supplement.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4542001, member: 710"] But D&D 4 is explicitely marketed as D&D 4. If your proposed Monopoly 2.0 was just marketed as Monopoly, I would probably be bothered by changes, but if it's a "new edition", I wouldn't expect it to be new. But with a version identifier, I know to expect changes. Well, at least me. Maybe I am reasonable like that. D&D needs a solid rules foundation. If the foundation sucks, even supplements can't fix my game. Why? Should I also decide now if I ever want to support Dark Sun or reserve that for later? I think splat books and other rules supplements are fundamental. They are the only thing that will keep the producing corporation around. And they are the thing that will ensure that I will continue playing the game even if I have tried out all the 8 races and 8 classes, or if I have tried out all the 8 races and 12 classes. They are not calling them "PHB II, III" etc. despite being optional, they are calling them this because they provide more rules that you can drop into your game without breaking it, and with full ongoing support. So you know if the PHB II introduces 3 new arcane classes, people will still get support after that one. And that is important, because they already wanted the support (or at least the option for it) for the PHB I classes. Lack of support for base classes that were introduced in later books has always been a critique in 3E, and only towards the end of 3.5, WotC changed things - you could get new invocations for your Warlock from Complete Arcane in Complete Mage. You believe the Barbarian, the Bard or the Frost Giant will not be something of quality? It's not about rushing a product out. It is about deciding when to be finished. You just can't wait till you have get everything nailed down perfectly. If everyone would try that, we would never get any book out. Heck, I would still be writing my diploma thesis! What other games? Torg only had one edition, I suppose, but it had lots of supplements that definitely replaced what you'd consider "COre" to Torg. Shadowrun? 3E only introduced Bioware and metamagic initiation in a later rulebook. The flaw in your assumption is that a tactic cannot serve both purposes - continually selling people stuff, and making good products. Maybe it's because you just think of tactics, and not of strategy. The strategy is to create fully supported, fully tested, and well designed and developed supplements containing iconic D&D elements to ensure healthy sales. Ah, well, then WotC is doing fine. I love my Adventurers Vault and I am looking forward to the Martial Power supplement. [/QUOTE]
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