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Cynicism of an AD&D refugee
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<blockquote data-quote="Cadfan" data-source="post: 4542035" data-attributes="member: 40961"><p>4e offers more character types than core games of previous editions (warlocks, warlords, vastly deeper options for fighters, rogues, paladins, and rangers). And it offers more mundane-style creatures suitable for lower-level challenges (multiple varieties of kobolds, goblins, etc, in addition to rules for building kobolds, goblins, etc using npc rules or class templates as per 3e). As for building a living world, I'm not sure what combat stats for a house cat have to do with that. Are you under some impression that house cats do not exist in D&D unless combat stats exist for them?</p><p></p><p>Look, seriously, we all know what the deal really is. 4e offers <em>different </em>options. For example, it focused on depth of class detail rather than variety of total classes in the PHB. You can disagree with that! But that doesn't make 4e an incomplete game, and saying so makes you sound silly.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4542035, member: 40961"] 4e offers more character types than core games of previous editions (warlocks, warlords, vastly deeper options for fighters, rogues, paladins, and rangers). And it offers more mundane-style creatures suitable for lower-level challenges (multiple varieties of kobolds, goblins, etc, in addition to rules for building kobolds, goblins, etc using npc rules or class templates as per 3e). As for building a living world, I'm not sure what combat stats for a house cat have to do with that. Are you under some impression that house cats do not exist in D&D unless combat stats exist for them? Look, seriously, we all know what the deal really is. 4e offers [I]different [/I]options. For example, it focused on depth of class detail rather than variety of total classes in the PHB. You can disagree with that! But that doesn't make 4e an incomplete game, and saying so makes you sound silly. [/QUOTE]
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