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Cynicism of an AD&D refugee
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<blockquote data-quote="Lanefan" data-source="post: 4542782" data-attributes="member: 29398"><p>Someone way upthread hit my main annoyance: <strong>lack of backward compatibility</strong>. 0e to 1e wasn't bad, 1e to 2e was just strange...but a character from one edition could be shoehorned into another without *too* much of a headache.</p><p></p><p>3e, despite the conversion manual, pretty much did away with direct backward compatibility, though if careful one could pretty much build any old-school character archetype (my experiment was using 3e to make a 1e Illusionist; she did OK) even if such a build would make the optimizers cringe.</p><p></p><p>I haven't dug deeply enough into 4e yet but from what I've seen in the PH and adventures I think I'd have a very hard time trying to build anything not directly supported by the system as published. Make a 1e Illusionist in 4e? Now there's a challenge for ya! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (hint: no spells, rituals or non-weapon abilities allowed if they cause direct physical damage. Have fun.)</p><p></p><p>You can still play original Risk using the contents of a Risk-2210 box...they even put a supplement in the rulebook explaining how. Why can't I do this with D+D?</p><p></p><p>As for the business about number of class options - someone said 4e has 47 options where 1e had 10 and 3e had 12+8; whatever - why does that matter? Once you get past the very basics - fighter, wizard, sneak, cleric - the game-mechanics of the character really shouldn't matter that much. It's a sad thing to see "characters" made of feats and skills and powers rather than personalities and alignments and role-played interactions.</p><p></p><p>Lane-"the thread title includes 'cynicism'"-fan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4542782, member: 29398"] Someone way upthread hit my main annoyance: [B]lack of backward compatibility[/B]. 0e to 1e wasn't bad, 1e to 2e was just strange...but a character from one edition could be shoehorned into another without *too* much of a headache. 3e, despite the conversion manual, pretty much did away with direct backward compatibility, though if careful one could pretty much build any old-school character archetype (my experiment was using 3e to make a 1e Illusionist; she did OK) even if such a build would make the optimizers cringe. I haven't dug deeply enough into 4e yet but from what I've seen in the PH and adventures I think I'd have a very hard time trying to build anything not directly supported by the system as published. Make a 1e Illusionist in 4e? Now there's a challenge for ya! :) (hint: no spells, rituals or non-weapon abilities allowed if they cause direct physical damage. Have fun.) You can still play original Risk using the contents of a Risk-2210 box...they even put a supplement in the rulebook explaining how. Why can't I do this with D+D? As for the business about number of class options - someone said 4e has 47 options where 1e had 10 and 3e had 12+8; whatever - why does that matter? Once you get past the very basics - fighter, wizard, sneak, cleric - the game-mechanics of the character really shouldn't matter that much. It's a sad thing to see "characters" made of feats and skills and powers rather than personalities and alignments and role-played interactions. Lane-"the thread title includes 'cynicism'"-fan [/QUOTE]
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