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Cynicism of an AD&D refugee
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<blockquote data-quote="Mallus" data-source="post: 4543256" data-attributes="member: 3887"><p>Where is the evidence for this?</p><p></p><p></p><p>WotC wants to sell you as much supplemental material as they can. As did TSR. It's just the business model.</p><p></p><p></p><p>I'm lucky, all of my 1e books from the mid-to-late 1980s are fine. </p><p></p><p></p><p>See, I would. I get annoyed when a company tries to sell me what is essentially the same product several times over. Also, learning a new system every few years is fun, it's like an artist branching out and exploring new techniques/media. </p><p></p><p></p><p>My group is still playtesting the new edition. The early results are positive, but far from conclusive. </p><p></p><p></p><p>It'll endure. There have been several substantially different games released under the D&D brand, and the brand is still around. </p><p></p><p></p><p>You suspect that the people paid to design the new edition of D&D actually <em>designed the new edition of D&D</em>. I suspect you're right. I further suspect they were hired because of their design skills, which they applied to 4e. </p><p></p><p></p><p>They weren't. It's been the pattern for every new edition. </p><p></p><p></p><p>Again, that's been the pattern.</p><p></p><p></p><p>5e. </p><p></p><p></p><p>How much does OD&D have in common with 3e? Heck, 3.5e is markedly different from initial 3.5e, when you consider the addition of things like per-encounter abilities and all those new magic systems. The paradigm began to shift inside of the last edition (as it did in 2e after Skills and Powers, come to think of it).</p><p></p><p>I just don't see how's there anything <em>new</em> here in the release of 4e. This has happened before (hopefully it'll happen again). So WotC is looking to create steady revenue stream, how is this new or surprising? The D&D brand-holders have always tried to keep the market buying. Their model has never been to sell a single, premium-priced package --which creates a big barrier to entry, BTW.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4543256, member: 3887"] Where is the evidence for this? WotC wants to sell you as much supplemental material as they can. As did TSR. It's just the business model. I'm lucky, all of my 1e books from the mid-to-late 1980s are fine. See, I would. I get annoyed when a company tries to sell me what is essentially the same product several times over. Also, learning a new system every few years is fun, it's like an artist branching out and exploring new techniques/media. My group is still playtesting the new edition. The early results are positive, but far from conclusive. It'll endure. There have been several substantially different games released under the D&D brand, and the brand is still around. You suspect that the people paid to design the new edition of D&D actually [i]designed the new edition of D&D[/i]. I suspect you're right. I further suspect they were hired because of their design skills, which they applied to 4e. They weren't. It's been the pattern for every new edition. Again, that's been the pattern. 5e. How much does OD&D have in common with 3e? Heck, 3.5e is markedly different from initial 3.5e, when you consider the addition of things like per-encounter abilities and all those new magic systems. The paradigm began to shift inside of the last edition (as it did in 2e after Skills and Powers, come to think of it). I just don't see how's there anything [i]new[/i] here in the release of 4e. This has happened before (hopefully it'll happen again). So WotC is looking to create steady revenue stream, how is this new or surprising? The D&D brand-holders have always tried to keep the market buying. Their model has never been to sell a single, premium-priced package --which creates a big barrier to entry, BTW. [/QUOTE]
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