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Cynicism of an AD&D refugee
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<blockquote data-quote="I'm A Banana" data-source="post: 4543296" data-attributes="member: 2067"><p>I disagree. WotC knows they have a hardcore audience, and they will cater to it. That's half the reason for the transparency of many of 4e's rules, and the siloing: you know that when you change something, you'll only be changing that thing, and you will clearly see what the effects will be. Or, at least, that's one of the ideals (whether or not 4e really achieves this is probably up for debate).</p><p></p><p>Wizards wants EVERYONE to play their game, and I don't think they'd make a choice that they didn't really believe in just to make it more difficult for tinkerers. </p><p></p><p>I mean, it is ridiculously easy to design a new power, for instance. </p><p></p><p></p><p>It's more like $200 every 10 years, which boils down to $20 a year or so? And besides, I think WotC is probably seriously considering what it would take to get longer and longer editions, to get off of the "edition treadmill."</p><p></p><p>Part of that formula is likely to bump sales of products in the 8th year of the game. If they can keep sales high throughout the decade, they don't need the sudden cash influx that a new edition will grant them.</p><p></p><p></p><p>I mostly disagree. They're putting out the game they think most people want. There's just a few problems with that, and those problems tend to drive away some people.</p><p></p><p>#1: Not everyone wants the game that most people want. D&D has a lot of fringe tinkerers who value control over their own games quite highly.</p><p></p><p>#2: The game that most people say they want probably isn't the game that they *really* want because people are irrational, panicky apes. </p><p></p><p>I believe 4e's focus on combat, for instance, comes directly from the perception that combat is the most fun thing you can do in D&D, and that perception occurred because combat has been an action-packed central pillar of the game from day one, and the "20 minutes of fun crammed into 4 hours" perception means that fun only happens when the dice are rollin'. </p><p></p><p>I think that's a slightly misleading perception, but I can easily see how they got there, and how 4e serves those needs.</p><p></p><p></p><p>Sure. If we're lucky, it'll mean even more.</p><p></p><p></p><p>I think that's what they're doing. Problem being mis-identifying a large part of the needs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>I think this is a fairly valid fear, though. It's amazing how liberating it can feel to decide "Hmm...not this time..." I'm sure 1e fans have felt that for a while now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4543296, member: 2067"] I disagree. WotC knows they have a hardcore audience, and they will cater to it. That's half the reason for the transparency of many of 4e's rules, and the siloing: you know that when you change something, you'll only be changing that thing, and you will clearly see what the effects will be. Or, at least, that's one of the ideals (whether or not 4e really achieves this is probably up for debate). Wizards wants EVERYONE to play their game, and I don't think they'd make a choice that they didn't really believe in just to make it more difficult for tinkerers. I mean, it is ridiculously easy to design a new power, for instance. It's more like $200 every 10 years, which boils down to $20 a year or so? And besides, I think WotC is probably seriously considering what it would take to get longer and longer editions, to get off of the "edition treadmill." Part of that formula is likely to bump sales of products in the 8th year of the game. If they can keep sales high throughout the decade, they don't need the sudden cash influx that a new edition will grant them. I mostly disagree. They're putting out the game they think most people want. There's just a few problems with that, and those problems tend to drive away some people. #1: Not everyone wants the game that most people want. D&D has a lot of fringe tinkerers who value control over their own games quite highly. #2: The game that most people say they want probably isn't the game that they *really* want because people are irrational, panicky apes. I believe 4e's focus on combat, for instance, comes directly from the perception that combat is the most fun thing you can do in D&D, and that perception occurred because combat has been an action-packed central pillar of the game from day one, and the "20 minutes of fun crammed into 4 hours" perception means that fun only happens when the dice are rollin'. I think that's a slightly misleading perception, but I can easily see how they got there, and how 4e serves those needs. Sure. If we're lucky, it'll mean even more. I think that's what they're doing. Problem being mis-identifying a large part of the needs. ;) I think this is a fairly valid fear, though. It's amazing how liberating it can feel to decide "Hmm...not this time..." I'm sure 1e fans have felt that for a while now. ;) [/QUOTE]
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