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Cynicism of an AD&D refugee
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<blockquote data-quote="Lanefan" data-source="post: 4544437" data-attributes="member: 29398"><p>To be honest, I've actively avoided the D+D part of the WotC site pretty much since 4e came out, so if something's appeared there I haven't seen it. Question is, can they do things other than raw damage?</p><p></p><p>Touche. I know what I'm trying to say but not sayng it well. Perhaps, invent more classes instead? Make, for example, Illusionist and Necromancer their own classes, rather than wizard kitbashes. Make Swashbuckler its own class, ditto Archer. Then admit that one member of any given class is going to <strong>mechanically</strong> function very much like any other member of the same class, and emphasize that the in-game difference between Lanefan* the gonzo and James* the steadfast comes from personality, not mechanics, and not "build".</p><p></p><p>* two old 1e Fighters that ran in the same party on occasion; James was played by a long-time friend of mine. Mechanically almost exactly the same, yet you'd be hard put to find two more different characters if you watched them at work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Remember, I'm looking for direct backward compatibility here. 1e illusionists couldn't cast Magic Missile until umpteenth level...giving it to them now at low level is incompatible.</p><p></p><p>And illusionist isn't the only one - there's Druid, Monk, Cavalier, Assassin - and while you can vaguely approach some of these via tweaking the 4e mechanics (Cavalier can get fairly close, in fact) it's a headache.</p><p></p><p>I'll give them a pass on Bard...that sorry class, while loaded with potential as an idea, has yet to work well in any edition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4544437, member: 29398"] To be honest, I've actively avoided the D+D part of the WotC site pretty much since 4e came out, so if something's appeared there I haven't seen it. Question is, can they do things other than raw damage? Touche. I know what I'm trying to say but not sayng it well. Perhaps, invent more classes instead? Make, for example, Illusionist and Necromancer their own classes, rather than wizard kitbashes. Make Swashbuckler its own class, ditto Archer. Then admit that one member of any given class is going to [B]mechanically[/B] function very much like any other member of the same class, and emphasize that the in-game difference between Lanefan* the gonzo and James* the steadfast comes from personality, not mechanics, and not "build". * two old 1e Fighters that ran in the same party on occasion; James was played by a long-time friend of mine. Mechanically almost exactly the same, yet you'd be hard put to find two more different characters if you watched them at work. :) Remember, I'm looking for direct backward compatibility here. 1e illusionists couldn't cast Magic Missile until umpteenth level...giving it to them now at low level is incompatible. And illusionist isn't the only one - there's Druid, Monk, Cavalier, Assassin - and while you can vaguely approach some of these via tweaking the 4e mechanics (Cavalier can get fairly close, in fact) it's a headache. I'll give them a pass on Bard...that sorry class, while loaded with potential as an idea, has yet to work well in any edition. :( Lanefan [/QUOTE]
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