Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Cynicism of an AD&D refugee
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 4544826" data-attributes="member: 2067"><p>Well, by that I meant turning spells that were pretty much guaranteed spells into shorthand class abilities. So that fireball, rather than take up the space that it did in the 3e PHB, would look something more like this:</p><p></p><p><strong>Fireball (Sp)</strong>: You fill a 20' radius space with fire, dealing 1d6 fire damage per level (reflex halves). You can do this once per day per 5 levels.</p><p></p><p>Takes up a lot less space, and puts it in a place where every wizard will have it. </p><p></p><p></p><p></p><p>This is potentially a virtue, not a flaw. A lot of people who played fighters did really prefer to have less complex class abilities, and being able to address a multitude of challenges was the Wizard's goal. This came from balance being about dungeon exploration, and not about being in-combat, though. </p><p></p><p>Plus, in the RAW, Wizards were a bit more limited than that. Divine casters were a bit out of control, but Wizards (and Sorcerers) had to pay a lot of gold for their class powers, if they wanted more than about a dozen spells. </p><p></p><p></p><p></p><p>Not everyone WANTS powers. I don't. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I never played a Wizard in 3e because I am turned off by selecting cards to play from my deck like that. I'd rather have a small core of abilities that gets better, and a few new abilities added at significant levels, than some unwieldy pillar of spells.</p><p></p><p>That's not to say that the fighter probably didn't need some lovin' in that respect, and that the wizard could have used a tone-down. Making Rituals universal noncombat "spells" is a very good idea. Giving Fighters "swordball" instead of fireball and "mundane missile" instead of "magic missile" and "crossbow bolt" instead of "lightning bolt" isn't, in my mind, the way to go. It just means that chapter of the 3e PHB that was so intimidating gets quadrupled as we add "new spells" for the other classes, and that diversity gets pushed to the side. </p><p></p><p>That's not really an acceptable sacrifice for a sub-par system, in my mind.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4544826, member: 2067"] Well, by that I meant turning spells that were pretty much guaranteed spells into shorthand class abilities. So that fireball, rather than take up the space that it did in the 3e PHB, would look something more like this: [B]Fireball (Sp)[/B]: You fill a 20' radius space with fire, dealing 1d6 fire damage per level (reflex halves). You can do this once per day per 5 levels. Takes up a lot less space, and puts it in a place where every wizard will have it. This is potentially a virtue, not a flaw. A lot of people who played fighters did really prefer to have less complex class abilities, and being able to address a multitude of challenges was the Wizard's goal. This came from balance being about dungeon exploration, and not about being in-combat, though. Plus, in the RAW, Wizards were a bit more limited than that. Divine casters were a bit out of control, but Wizards (and Sorcerers) had to pay a lot of gold for their class powers, if they wanted more than about a dozen spells. Not everyone WANTS powers. I don't. ;) I never played a Wizard in 3e because I am turned off by selecting cards to play from my deck like that. I'd rather have a small core of abilities that gets better, and a few new abilities added at significant levels, than some unwieldy pillar of spells. That's not to say that the fighter probably didn't need some lovin' in that respect, and that the wizard could have used a tone-down. Making Rituals universal noncombat "spells" is a very good idea. Giving Fighters "swordball" instead of fireball and "mundane missile" instead of "magic missile" and "crossbow bolt" instead of "lightning bolt" isn't, in my mind, the way to go. It just means that chapter of the 3e PHB that was so intimidating gets quadrupled as we add "new spells" for the other classes, and that diversity gets pushed to the side. That's not really an acceptable sacrifice for a sub-par system, in my mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cynicism of an AD&D refugee
Top