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General Tabletop Discussion
*TTRPGs General
Cypher System by Monte Cook Games: what do you think about it?
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<blockquote data-quote="Faolyn" data-source="post: 8298782" data-attributes="member: 6915329"><p>I've only played it a few times, and it was OK. It has its problems, though. You (the GM) are expected to randomly roll for cyphers whenever they're found, instead of deciding what seems logical. This also means that when PCs start out with cyphers, they might get something useless. That's what happened the last time I played--I had two cyphers that had no use for either me or the situation we were in. I dunno; I almost never roll randomly for treasure in any game I run, <em>especially </em>not for things that are effectively magic items.</p><p></p><p>Also, for a game that supposedly is about exploration, discovery, or knowledge, it really doesn't have a lot of rules on that and a very large percentage of their monsters have "hungers for flesh" or similar as their motivation. You know when people say D&D is primarily a combat game with exploration and social interaction tacked on? It's like that, but Cypher describes its system as "about both discovery and exploration, as well as achieving personal goals" then I would expect that discovery, exploration, and personal goals should get a section of the book in the same way that combat does, and that you would be able to get more non-combat abilities. And you mostly don't. Even most of the "exploration" abilities you can choose are combat/getting out of combat related.</p><p></p><p>I also feel that the company is putting out too many little physical things like decks of cards and even a big board (the guy who runs the cypher games at my table kickstarts them so gets all the goodies), which I think makes it awkward to run at times. Like you need all the expansion packs or something for a proper game.</p><p></p><p>System-wise, it's OK. I haven't played any one game long enough to be annoyed by things like your Might also being hp (also because our GM hasn't run us through combat adventures).</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8298782, member: 6915329"] I've only played it a few times, and it was OK. It has its problems, though. You (the GM) are expected to randomly roll for cyphers whenever they're found, instead of deciding what seems logical. This also means that when PCs start out with cyphers, they might get something useless. That's what happened the last time I played--I had two cyphers that had no use for either me or the situation we were in. I dunno; I almost never roll randomly for treasure in any game I run, [I]especially [/I]not for things that are effectively magic items. Also, for a game that supposedly is about exploration, discovery, or knowledge, it really doesn't have a lot of rules on that and a very large percentage of their monsters have "hungers for flesh" or similar as their motivation. You know when people say D&D is primarily a combat game with exploration and social interaction tacked on? It's like that, but Cypher describes its system as "about both discovery and exploration, as well as achieving personal goals" then I would expect that discovery, exploration, and personal goals should get a section of the book in the same way that combat does, and that you would be able to get more non-combat abilities. And you mostly don't. Even most of the "exploration" abilities you can choose are combat/getting out of combat related. I also feel that the company is putting out too many little physical things like decks of cards and even a big board (the guy who runs the cypher games at my table kickstarts them so gets all the goodies), which I think makes it awkward to run at times. Like you need all the expansion packs or something for a proper game. System-wise, it's OK. I haven't played any one game long enough to be annoyed by things like your Might also being hp (also because our GM hasn't run us through combat adventures). [/QUOTE]
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Cypher System by Monte Cook Games: what do you think about it?
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