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General Tabletop Discussion
*TTRPGs General
Cypher System by Monte Cook Games: what do you think about it?
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<blockquote data-quote="Lord Mhoram" data-source="post: 8301459" data-attributes="member: 4789"><p>It's my system of choice these days (edging out Genesys and Modern Age) - I love how simple it is. If you are looking for detailed tactical combat to drive the flavor - stay far away. It's up to GM and player to make descriptions in combat interesting - if you group defaults in D&D to "I rolled a 17 do I hit" "yes" "11 damage", then Cypher will be really bland.</p><p></p><p>My wife and I (we play this game solo) invest in character description and world that has our mechanics fit, but our imagination brings it alive. We find it really fun, and while this isn't a great description just a few big steps from freeform roleplaying (which we do often with characters in conversation and investigation, no matter the system), and it's a light enough system to work really well with that kind of approach.</p><p></p><p>WE also love using the idea of the "Subtle" Cypher - not an item, but a bennie or bonus you have, and when you use one, you get another. They can really work to support a character - with a bonus to attack meaning chi to a martial artist, magic burst to a spellcaster, or "power stunt" for a superhero.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8301459, member: 4789"] It's my system of choice these days (edging out Genesys and Modern Age) - I love how simple it is. If you are looking for detailed tactical combat to drive the flavor - stay far away. It's up to GM and player to make descriptions in combat interesting - if you group defaults in D&D to "I rolled a 17 do I hit" "yes" "11 damage", then Cypher will be really bland. My wife and I (we play this game solo) invest in character description and world that has our mechanics fit, but our imagination brings it alive. We find it really fun, and while this isn't a great description just a few big steps from freeform roleplaying (which we do often with characters in conversation and investigation, no matter the system), and it's a light enough system to work really well with that kind of approach. WE also love using the idea of the "Subtle" Cypher - not an item, but a bennie or bonus you have, and when you use one, you get another. They can really work to support a character - with a bonus to attack meaning chi to a martial artist, magic burst to a spellcaster, or "power stunt" for a superhero. [/QUOTE]
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Cypher System by Monte Cook Games: what do you think about it?
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