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Cypher System by Monte Cook Games: what do you think about it?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8346987" data-attributes="member: 82106"><p>I suspect we have VASTLY different criteria for evaluating RPGs. In terms of character-facing mechanics and chargen in general I don't have any real objections to what is there.</p><p></p><p>For me, the problem with this game is what is missing. Its written as if the last 20 years of RPG design basically didn't happen... There is no mention of how to make a story unfold and how the players and GM input into it, and no PROCESS for this is described at all.</p><p></p><p>That is, this game is basically from 1976 in terms of the role of the GM and the players. The GM makes up EVERYTHING that happens. Its her setting, her plot, etc. and the players are going to adventure in it. That was fine as a first cut at RPGing 40+ years ago, but Monte Cook should be able to do better. I feel like the game spends all its arrows on character mechanics and how the GM presents things, but nothing on the concept of play. Look at any PbtA game, there's a much more sophisticated design there, which is still equally simple.</p><p></p><p>So, I might take some ideas, possibly, in terms of some fun ideas for PC facing stuff for another game, but I wouldn't play this game as it is written. There are just better designs out there.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8346987, member: 82106"] I suspect we have VASTLY different criteria for evaluating RPGs. In terms of character-facing mechanics and chargen in general I don't have any real objections to what is there. For me, the problem with this game is what is missing. Its written as if the last 20 years of RPG design basically didn't happen... There is no mention of how to make a story unfold and how the players and GM input into it, and no PROCESS for this is described at all. That is, this game is basically from 1976 in terms of the role of the GM and the players. The GM makes up EVERYTHING that happens. Its her setting, her plot, etc. and the players are going to adventure in it. That was fine as a first cut at RPGing 40+ years ago, but Monte Cook should be able to do better. I feel like the game spends all its arrows on character mechanics and how the GM presents things, but nothing on the concept of play. Look at any PbtA game, there's a much more sophisticated design there, which is still equally simple. So, I might take some ideas, possibly, in terms of some fun ideas for PC facing stuff for another game, but I wouldn't play this game as it is written. There are just better designs out there. [/QUOTE]
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