Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Cypher System by Monte Cook Games: what do you think about it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 8347973" data-attributes="member: 5142"><p>Monte Cook is a product of his time as a game designer. He seems fairly rooted in '90s-'00s trad gaming but has an impressive '10s hype machine for his Kickstarter projects. </p><p></p><p>When I look at the things that I like about Monte Cook as a designer, it tends to be more about the worlds he creates (e.g., Ptolus, Diamond Throne, Numenera, Invisible Sun, etc.) and less about his mechanics. </p><p></p><p></p><p>I don't know it that well, and I have not seen a tutorial that explained the game mechanics properly. From what I gather, it's now a d10 system. But instead of 1-10, it's read as 0-9. Anything with a difficulty of 10+ requires the addition of magic dice, which is hardly out of the ordinary in a game where everyone is a mage. But complications can occur when using the magic die. </p><p></p><p>Also from what I recall, there is also a different XP and character advancement progression. There are a lot of other variables like the Sorte Deck, but these are the things that I sometimes have difficulty discerning through Cook's commitment to grandiose style over technical clarity in his writing of Invisible Sun. </p><p></p><p></p><p>I recall how underwhelmed one of my players was after he went from the character creation of Fate to Numenera.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8347973, member: 5142"] Monte Cook is a product of his time as a game designer. He seems fairly rooted in '90s-'00s trad gaming but has an impressive '10s hype machine for his Kickstarter projects. When I look at the things that I like about Monte Cook as a designer, it tends to be more about the worlds he creates (e.g., Ptolus, Diamond Throne, Numenera, Invisible Sun, etc.) and less about his mechanics. I don't know it that well, and I have not seen a tutorial that explained the game mechanics properly. From what I gather, it's now a d10 system. But instead of 1-10, it's read as 0-9. Anything with a difficulty of 10+ requires the addition of magic dice, which is hardly out of the ordinary in a game where everyone is a mage. But complications can occur when using the magic die. Also from what I recall, there is also a different XP and character advancement progression. There are a lot of other variables like the Sorte Deck, but these are the things that I sometimes have difficulty discerning through Cook's commitment to grandiose style over technical clarity in his writing of Invisible Sun. I recall how underwhelmed one of my players was after he went from the character creation of Fate to Numenera. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cypher System by Monte Cook Games: what do you think about it?
Top