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General Tabletop Discussion
*TTRPGs General
Cypher System by Monte Cook Games: what do you think about it?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8538520" data-attributes="member: 82106"><p>Yeah, I would have thought the lesson of 4e Consumables and Rituals was stark enough. Getting players to spend even 1 gold piece on that stuff was like pulling teeth. What did they want that gold for? Who knows? It was valueless by itself, but sure enough the players were always determined to pile it up (I mean, you could build a weak magic item once in a while if you wanted, or you could have potions and rituals in practically every encounter, and many of them KICKED ASS). Anyway, its the same basic choice, and it is a design that is always doomed not to go in a fun direction.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8538520, member: 82106"] Yeah, I would have thought the lesson of 4e Consumables and Rituals was stark enough. Getting players to spend even 1 gold piece on that stuff was like pulling teeth. What did they want that gold for? Who knows? It was valueless by itself, but sure enough the players were always determined to pile it up (I mean, you could build a weak magic item once in a while if you wanted, or you could have potions and rituals in practically every encounter, and many of them KICKED ASS). Anyway, its the same basic choice, and it is a design that is always doomed not to go in a fun direction. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Cypher System by Monte Cook Games: what do you think about it?
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