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Cypher System by Monte Cook Games: what do you think about it?
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<blockquote data-quote="aramis erak" data-source="post: 8674623" data-attributes="member: 6779310"><p>I look at Numenera, and don't feel I got shorted, despite a gut feeling that I wouldn't enjoy it as written.</p><p></p><p>The setting bits are interesting.</p><p></p><p>Someone, back on page 2, asked why all rolls player facing might be a benefit...</p><p></p><p>Given that I love a few others that do that (BTVS/Angel, Army of Darkness, DragonLance Fifth Age, Talisman Adventures)...</p><p></p><p>In BTVS/Angel/Army of Darkness, it allows me to reduce my players down time...</p><p><span style="color: rgb(41, 105, 176)">Peter, the Fyarl is biting you, 17.</span></p><p><span style="color: rgb(41, 105, 176)">Kenarik, the other fyarl is throwing a beaker at you , looks like a 14</span></p><p><span style="color: rgb(41, 105, 176)">Steve, The angry summoner is drawing and letting loose with his .45, dodge a 14... wait -2, so 12...</span></p><p><span style="color: rgb(41, 105, 176)">Peter, result? </span></p><p><span style="color: rgb(251, 160, 38)">three degrees. </span></p><p><span style="color: rgb(41, 105, 176)">OK, missed you! Kenarik?</span></p><p><span style="color: rgb(147, 101, 184)">Made it by 0. plot point?</span></p><p><span style="color: rgb(41, 105, 176)">Yep. The minimum +1 means you make it...</span></p><p><span style="color: rgb(41, 105, 176)">Steve?</span></p><p><span style="color: rgb(65, 168, 95)">I chose to shoot back, instead. 20.</span></p><p><span style="color: rgb(41, 105, 176)">Ok, you both hit each other... No roll means you took a 6, and your dodge is 3, fail by 3 levels... OUCH.</span></p><p><span style="color: rgb(41, 105, 176)">You also hit by 7. </span></p><p></p><p><span style="color: null">I'm pushing off the math portion and rolling times, so I can have all those rolls done near-simultaneously, and then give the desriptions in pass two.. I'm also offloading a lot of the math. Further, it's keeping them engaged with the mechanics.</span></p><p><span style="color: null"></span></p><p><span style="color: null">DL5A isn't quite as forgiving on that score; several overlapping players and it never got to the ability to move on, since access to the deck was an issue.</span></p><p><span style="color: null">In Talisman, the GM does roll damages... but unless the NPCs outnumber PCs, never actually gets a turn of their own. Attacking an NPC forces them to take their turn. THe GM also rolls the random encounters.</span></p><p><span style="color: null"></span></p><p><span style="color: null">So, for me, it isn't a good nor bad thing, but the implementation can be.</span></p><p><span style="color: null"></span></p><p><span style="color: null">Also, with entirely player facing rolls, the mindset for solo play is easier. Still not easy for me.</span></p></blockquote><p></p>
[QUOTE="aramis erak, post: 8674623, member: 6779310"] I look at Numenera, and don't feel I got shorted, despite a gut feeling that I wouldn't enjoy it as written. The setting bits are interesting. Someone, back on page 2, asked why all rolls player facing might be a benefit... Given that I love a few others that do that (BTVS/Angel, Army of Darkness, DragonLance Fifth Age, Talisman Adventures)... In BTVS/Angel/Army of Darkness, it allows me to reduce my players down time... [COLOR=rgb(41, 105, 176)]Peter, the Fyarl is biting you, 17. Kenarik, the other fyarl is throwing a beaker at you , looks like a 14 Steve, The angry summoner is drawing and letting loose with his .45, dodge a 14... wait -2, so 12... Peter, result? [/COLOR] [COLOR=rgb(251, 160, 38)]three degrees. [/COLOR] [COLOR=rgb(41, 105, 176)]OK, missed you! Kenarik?[/COLOR] [COLOR=rgb(147, 101, 184)]Made it by 0. plot point?[/COLOR] [COLOR=rgb(41, 105, 176)]Yep. The minimum +1 means you make it... Steve?[/COLOR] [COLOR=rgb(65, 168, 95)]I chose to shoot back, instead. 20.[/COLOR] [COLOR=rgb(41, 105, 176)]Ok, you both hit each other... No roll means you took a 6, and your dodge is 3, fail by 3 levels... OUCH. You also hit by 7. [/COLOR] [COLOR=null]I'm pushing off the math portion and rolling times, so I can have all those rolls done near-simultaneously, and then give the desriptions in pass two.. I'm also offloading a lot of the math. Further, it's keeping them engaged with the mechanics. DL5A isn't quite as forgiving on that score; several overlapping players and it never got to the ability to move on, since access to the deck was an issue. In Talisman, the GM does roll damages... but unless the NPCs outnumber PCs, never actually gets a turn of their own. Attacking an NPC forces them to take their turn. THe GM also rolls the random encounters. So, for me, it isn't a good nor bad thing, but the implementation can be. Also, with entirely player facing rolls, the mindset for solo play is easier. Still not easy for me.[/COLOR] [/QUOTE]
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