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General Tabletop Discussion
*TTRPGs General
Cypher System by Monte Cook Games: what do you think about it?
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<blockquote data-quote="Doctor Futurity" data-source="post: 8803256" data-attributes="member: 10738"><p>The game inherently supports both approaches (its codified within the Revised rulebook, in fact). The main reason to split XP into two resources is primarily to disabuse players of the notion that the only purpose of XP is to exclusively level up. Once players get into the idea that there are a range of rewards that have both temporary and long term effects they can spend on, and the idea sets in, then it becomes less necessary (ime, ymmv) to try and enforce that.</p><p></p><p>All that said, it's a different approach to RPGs. It's not something you have to like, but I am an advocate for it now that I got over the learning hump and have found that my average level of enjoyment goes up dramatically when I use Cypher over something more conventional these days. My goal here is not to convince you that it's something you will like; that is up to you. It is to convince you that I, and other people, do like and enjoy the Cypher approach and that's okay. It's a divisive system, but I became a convert a while ago and now it's hard to look back on the bad old days of limiting my thought to just one approach to gaming. When I run D&D 5E or Traveller these days after running Cypher I tend to immediately start missing Cypher's many unique elements in play simply because they provide an inherently codified structure to encouraging more interesting and often unexpected gameplay that still meshes well narratively.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 8803256, member: 10738"] The game inherently supports both approaches (its codified within the Revised rulebook, in fact). The main reason to split XP into two resources is primarily to disabuse players of the notion that the only purpose of XP is to exclusively level up. Once players get into the idea that there are a range of rewards that have both temporary and long term effects they can spend on, and the idea sets in, then it becomes less necessary (ime, ymmv) to try and enforce that. All that said, it's a different approach to RPGs. It's not something you have to like, but I am an advocate for it now that I got over the learning hump and have found that my average level of enjoyment goes up dramatically when I use Cypher over something more conventional these days. My goal here is not to convince you that it's something you will like; that is up to you. It is to convince you that I, and other people, do like and enjoy the Cypher approach and that's okay. It's a divisive system, but I became a convert a while ago and now it's hard to look back on the bad old days of limiting my thought to just one approach to gaming. When I run D&D 5E or Traveller these days after running Cypher I tend to immediately start missing Cypher's many unique elements in play simply because they provide an inherently codified structure to encouraging more interesting and often unexpected gameplay that still meshes well narratively. [/QUOTE]
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Cypher System by Monte Cook Games: what do you think about it?
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