Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Cypher System by Monte Cook Games: what do you think about it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 8804909" data-attributes="member: 5142"><p>IMHO, there is a great traditional-style game within the Cypher System, but it needs more than the polish-up that came with the "Revised" Cypher System. I have been hoping for more advancements of the Cypher System. Something that either evolves the system further* or leans heavily into the existing system, but the MCG feels like it is mostly treading water with the system. </p><p></p><p>* A stripped down basic version of Invisible Sun could've been that evolution, but that game is basically a dead end now.</p><p></p><p></p><p>I would like to add one additional comment to your earlier post. I understand where the concern regarding death spirals is coming from, but I don't think it's the case<em> per praxis</em>. Yes, your Might/Speed/Intellect pools are effectively your HP, and yes, you expend points from those pools to power your abilities. There are a fair number of mitigators in the game for helping players manage those pools better: e.g., armor, edge, skill training/specialization, etc. I have run Numenera a fair amount, but I can scarcely recall a PC go into a death spiral in my games. It's possible, however, that if I ran another Cypher System game - e.g., Claim the Sky (superheroes), Predation, Stay Alive, Godforsaken, etc. - that this death spiral would be a greater risk or more pertinent part of play. However, in the the case of Numenera, I am genuinely struggling to think of a time a character went into a death spiral. I've probably seen way more downed players in 5e than in Numenera. If the game has a death spiral, it's not a particularly rapid death spiral.</p><p></p><p></p><p>Numenera is effectively a science-fantasy D&D setting that handwaves all the science that is supposedly behind the magic and history of the setting. Why PCs would adventure in the Ninth World is much the same reason why you would adventure in Greyhawk or Eberron. </p><p></p><p>That said, there is a better sense of the "whyfor" after the release of Numenera: Destiny & Discovery (aka Numenera 2). One of the major criticisms of "Numenera 1" was that it talked a lot about making a better future, but there was little to no support for that. Numenera 2 introduced new types focused on salvaging numenera, crafting/building with numenera, and leading communities, along with more robust crafting and community building rules. </p><p></p><p>So the obvious thing to do with Numenera's Ninth World nowadays is to put the characters in a settlement, present the settlement with some potential problems, and have the PCs explore, build, and interact with that Ninth World so that they can improve life in that settlement. But you can still run the game as mercenaries who are dungeon-delving ruins for "shins," artifacts, and other loot.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8804909, member: 5142"] IMHO, there is a great traditional-style game within the Cypher System, but it needs more than the polish-up that came with the "Revised" Cypher System. I have been hoping for more advancements of the Cypher System. Something that either evolves the system further* or leans heavily into the existing system, but the MCG feels like it is mostly treading water with the system. * A stripped down basic version of Invisible Sun could've been that evolution, but that game is basically a dead end now. I would like to add one additional comment to your earlier post. I understand where the concern regarding death spirals is coming from, but I don't think it's the case[I] per praxis[/I]. Yes, your Might/Speed/Intellect pools are effectively your HP, and yes, you expend points from those pools to power your abilities. There are a fair number of mitigators in the game for helping players manage those pools better: e.g., armor, edge, skill training/specialization, etc. I have run Numenera a fair amount, but I can scarcely recall a PC go into a death spiral in my games. It's possible, however, that if I ran another Cypher System game - e.g., Claim the Sky (superheroes), Predation, Stay Alive, Godforsaken, etc. - that this death spiral would be a greater risk or more pertinent part of play. However, in the the case of Numenera, I am genuinely struggling to think of a time a character went into a death spiral. I've probably seen way more downed players in 5e than in Numenera. If the game has a death spiral, it's not a particularly rapid death spiral. Numenera is effectively a science-fantasy D&D setting that handwaves all the science that is supposedly behind the magic and history of the setting. Why PCs would adventure in the Ninth World is much the same reason why you would adventure in Greyhawk or Eberron. That said, there is a better sense of the "whyfor" after the release of Numenera: Destiny & Discovery (aka Numenera 2). One of the major criticisms of "Numenera 1" was that it talked a lot about making a better future, but there was little to no support for that. Numenera 2 introduced new types focused on salvaging numenera, crafting/building with numenera, and leading communities, along with more robust crafting and community building rules. So the obvious thing to do with Numenera's Ninth World nowadays is to put the characters in a settlement, present the settlement with some potential problems, and have the PCs explore, build, and interact with that Ninth World so that they can improve life in that settlement. But you can still run the game as mercenaries who are dungeon-delving ruins for "shins," artifacts, and other loot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cypher System by Monte Cook Games: what do you think about it?
Top