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Cypher System by Monte Cook Games: what do you think about it?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8805652" data-attributes="member: 82106"><p>Honestly, at the time, IIRC, it was thought of as an innovative and interesting part of the system. I don't know that it has ever been really heavily panned on that score. So, I think that proves that the idea isn't NECESSARILY flawed. I mean, Traveller also has an attribute-based damage system, though no meta-currency. There has never been an issue of death spirals there, but that's mostly due to the fact that gunshots generally kill/disable pretty quickly, and nobody bothers much with swords and such. Its all pretty context-dependent, a design pattern can be great in one game and suck in another.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8805652, member: 82106"] Honestly, at the time, IIRC, it was thought of as an innovative and interesting part of the system. I don't know that it has ever been really heavily panned on that score. So, I think that proves that the idea isn't NECESSARILY flawed. I mean, Traveller also has an attribute-based damage system, though no meta-currency. There has never been an issue of death spirals there, but that's mostly due to the fact that gunshots generally kill/disable pretty quickly, and nobody bothers much with swords and such. Its all pretty context-dependent, a design pattern can be great in one game and suck in another. [/QUOTE]
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Community
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Cypher System by Monte Cook Games: what do you think about it?
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