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Cypher System by Monte Cook Games: what do you think about it?
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<blockquote data-quote="Thomas Shey" data-source="post: 8813784" data-attributes="member: 7026617"><p>While I agreed with the rest of your post, I should note that this is only a problem with games who's structure mandates massive special casing. I ran RuneQuest and the Hero System for years, and in both of those PCs and NPCs are essentially constructed the same way, and it did not create the problems that occurred in 3e, because everything was done to a fundamentally common metric with few parts that once you were familiar with the system required extra cognitive load you weren't already handling dealing with the system at all; virtually none in Hero (which, for all of its detail has all the parts fundamentally designed as a set) and very little in Runequest (where you did have some spell-related functions that varied widely, but where even an experienced character whether PC or NPC would only have a very limited number of.)</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8813784, member: 7026617"] While I agreed with the rest of your post, I should note that this is only a problem with games who's structure mandates massive special casing. I ran RuneQuest and the Hero System for years, and in both of those PCs and NPCs are essentially constructed the same way, and it did not create the problems that occurred in 3e, because everything was done to a fundamentally common metric with few parts that once you were familiar with the system required extra cognitive load you weren't already handling dealing with the system at all; virtually none in Hero (which, for all of its detail has all the parts fundamentally designed as a set) and very little in Runequest (where you did have some spell-related functions that varied widely, but where even an experienced character whether PC or NPC would only have a very limited number of.) [/QUOTE]
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Cypher System by Monte Cook Games: what do you think about it?
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