Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
Cypherblade's Zeitgeist campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cypherblade" data-source="post: 9769185" data-attributes="member: 7048389"><p>Axis Island.</p><p>[spoiler]</p><h3>57th of Spring</h3><p>We receive word that we’re to pick up a <strong>chest</strong> aboard <em>the Impossible</em> — a <strong>gift from King Aodhan</strong> himself. Staf and Felix clash briefly over cultural etiquette regarding how and when to open royal gifts. Eventually, Staf lifts the lid. Inside, we find a <strong>suitcase</strong>, <strong>three small boxes</strong>, and <strong>one long case</strong>.</p><p></p><p>The first small box holds a <strong>pink stone</strong> — clearly magical. When Ayleen opens it, the gem begins to <strong>float and orbit around her head</strong>. Staf opens a box with a <strong>white pearl</strong>, but this one doesn’t levitate. The third box contains a <strong>pendant</strong> with a <strong>red gemstone shaped like a heart supported by two hands</strong> — a <em>Periapt of Wound Closure</em>.</p><p></p><p>The long case contains a wand etched with a small lightning bolt. At first we suspect it’s electrical in nature, but it turns out to be a <strong>Wand of Magic Missiles</strong>.</p><p></p><p>Finally, the suitcase itself unfolds — it’s magical too: a <strong>Portable Forge</strong> that halves crafting time <strong>once per day</strong> (the first four hours of work count double).</p><p></p><p><strong>Distribution:</strong></p><ul> <li data-xf-list-type="ul"><em>Forge</em> → Ayleen</li> <li data-xf-list-type="ul"><em>Pearl</em> → Felix</li> <li data-xf-list-type="ul"><em>Periapt</em> → Staf</li> <li data-xf-list-type="ul"><em>Wand</em> → Kane</li> <li data-xf-list-type="ul"><em>Ioun Stone</em> → Sarïa</li> </ul><p></p><p><strong><span style="font-size: 22px">58th–60th of Spring</span></strong></p><p></p><p>A new issue of the <em>Flint Observer</em> circulates, full of stories about the events aboard the <em>Coaltongue</em>.</p><p></p><p><strong><span style="font-size: 22px">61st of Spring</span></strong></p><p></p><p>Stover comes to fetch Staf — he’s to represent the RHC at a <strong>meeting about railway transport</strong>. Once Staf leaves, Stover calls the rest of us into his office. Waiting there is a <strong>female tiefling</strong> — <strong>Lya Jierre</strong>, the Danoran Minister of Outsiders. She wields a <strong>rapier made of the same strange metal as the Doctor’s blade</strong>, designed to fight undead, but hers has an extra energy cell attached.</p><p></p><p>Before discussing business, she challenges us with a <strong>riddle</strong>, which we solve only by thinking in <strong>three dimensions</strong> instead of two.</p><p></p><p>Then Stover and Lya brief us: <strong>former Duchess Ethelyn</strong> has launched an attack on <strong>Axis Island</strong>, a Danoran island with a fortress, mines, and a smelter. She currently holds the island, and our task is to <strong>infiltrate and reclaim</strong> it. Though it’s Danoran territory, we’re granted <strong>three days of operational freedom</strong>.</p><p></p><p>A second RHC team from <strong>Slate</strong> will also participate — they’ll have command; we’ll provide support. Five Risuri ships are already en route, and we’ll be delivered by <strong>the Impossible</strong>.</p><p></p><p><strong>Mission Objectives:</strong></p><ul> <li data-xf-list-type="ul">Liberate the <strong>sea fortress</strong>.</li> <li data-xf-list-type="ul">Open the <strong>sea gate</strong>.<br /> All this must be achieved before the <strong>Danoran Congress</strong> meets to discuss the incident — and potentially escalate it.</li> </ul><p><strong>Supplies per agent:</strong></p><ul> <li data-xf-list-type="ul">500 gp</li> <li data-xf-list-type="ul">1 × Potion of Water Breathing</li> <li data-xf-list-type="ul">2 × Potions of Greater Healing (4d4+4)</li> <li data-xf-list-type="ul">Scrolls: 4 × <em>Faerie Fire</em>, 2 × <em>Silence</em>, 2 × <em>Passwall</em> (usable by anyone)<br /> We are also loaned a <strong>Gem of Brightness</strong> (30 charges remaining).</li> </ul><p>When Staf returns, we brief him on the mission. He recounts his past experiences on Axis Island during the war — <strong>haunting tales</strong>. Navigation there is unreliable, the jungle is lethal, and part of the island lies within a <strong>Wild Magic Zone</strong> surrounding Danor.</p><p></p><p>That evening, we depart aboard the <em>Impossible</em>. The voyage will take <strong>two days</strong>. Conversations with the crew turn philosophical — about <strong>dwarven fatalism</strong>, and about <strong>Miller’s theory</strong> that conversation breeds mutual understanding and lasting peace.</p><p></p><h3>63rd of Spring</h3><p></p><p>The <em>Impossible</em> hoists black sails and activates <strong>camouflage mode</strong>. In the distance, Staf notices <strong>light signals</strong> aimed our way — another ship approaches. It’s the <strong>other RHC squad</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Tania</strong>, half-elf druid with a wolf companion</li> <li data-xf-list-type="ul"><strong>Letmas</strong>, human wizard</li> <li data-xf-list-type="ul"><strong>“Seven-Foot Danny”</strong>, a towering fighter wielding a chain flail</li> <li data-xf-list-type="ul"><strong>Burton</strong>, goblin knife-thrower</li> </ul><p>We near a <strong>sea cave</strong>. Tania casts <em>Water Breathing</em>, and we walk across the seabed toward a tunnel entrance. The other squad enters first — but suddenly, we find ourselves in a <strong>desert</strong> beneath a <strong>purple sky</strong>, with <strong>yellow frogs</strong> hopping through the sand. Ten seconds later, we’re back underwater — but the tunnel entrance has <strong>collapsed</strong>, sealed by a massive boulder. Burton is trapped beneath it, his leg crushed. Staf manages to lift the rock enough for us to pull him free, but his leg is mangled. <strong>Sharks</strong> circle closer, and we decide to move on.</p><p></p><p>Further along, we find <strong>Letmas’s body</strong> (Felix takes some components), then the tunnel blocked by <strong>Seven-Foot Danny’s corpse</strong>. Beyond that, <strong>Tania</strong> lies dead as well. <em>Rocks fell, party died.</em></p><p></p><p>We press on and emerge into a <strong>cavern with a dock</strong>. Ayleen climbs up first — but a <strong>gunshot</strong> rings out. She’s hit and tumbles dramatically back into the water.</p><p></p><p>A voice with a <strong>Danoran accent</strong> shouts:</p><p>“You’ve already killed my comrades — come to finish me off too?”</p><p>We climb onto the dock. Felix manages to persuade him that we’re on <strong>Lya Jierre’s orders</strong> to free the fort. An <strong>Earth Elemental</strong> materializes from the wall beside us, but the man calls it off.</p><p></p><p>Felix steps forward to explain the situation. The man — <strong>Nicolas Dupied</strong> — listens. He wears two <strong>medallions</strong>, allowing him to control an <strong>earth elemental</strong> and a <strong>shadow</strong>. He says he found them in a vault just two days ago. A third medallion hangs from a rock ledge above; Ayleen climbs up to retrieve it. It bears a <strong>pointed star among clouds and birds</strong>. These relics were discovered by archaeologists and stored for safekeeping.</p><p></p><p>Ayleen puts on the star-shaped medallion and focuses — she senses it could summon an <strong>air elemental</strong>, though further <strong>attunement</strong> is required. Since she’s already attuned to several items, Felix keeps the medallion for now.</p><p></p><p>We were given three days for the mission — <strong>48 hours have already passed</strong>, and it will take <strong>two more</strong> to exit the cave and another <strong>twelve</strong> to reach the fort.</p><p></p><p>Outside the mine, we find the <strong>corpses of miners</strong>, slain by the <strong>trees of the forest</strong>.</p><p></p><p>We choose to cross the <strong>mountains</strong>. Along the way, we find more <strong>dead villagers</strong>, slain only days ago.</p><p></p><p>Ayleen sends <strong>Pipistrella</strong> ahead to scout. The bat spots <strong>firelight</strong>. Sarïa alone notices the <strong>shadows</strong> cast by a campfire. We approach cautiously. Ayleen sends Pipistrella again — she sees <strong>dozens of people</strong> sheltering in caves. Felix approaches alone and speaks to the refugees around the fire. They’re <strong>villagers</strong>, fleeing from the invading troops. They tell us the fort lies <strong>beyond the mountain pass</strong>.</p><p></p><p>As we continue, the world <strong>shifts again</strong> — a <strong>blue sun</strong> burns in a <strong>purple sky</strong>, <strong>yellow frogs</strong> croak in the <strong>swampy mire</strong> around us. Kane curses under his breath about his soaked feet.</p><p></p><p>At last, atop the ridge, we see it below:</p><p>The <strong>fortress</strong> — a <strong>five-pointed stronghold</strong> with a <strong>sea gate</strong>. Inside its walls stands another <strong>pentagonal inner fort</strong>, and at its center, a <strong>tower</strong> rises like a dark spear.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Cypherblade, post: 9769185, member: 7048389"] Axis Island. [spoiler] [HEADING=2]57th of Spring[/HEADING] We receive word that we’re to pick up a [B]chest[/B] aboard [I]the Impossible[/I] — a [B]gift from King Aodhan[/B] himself. Staf and Felix clash briefly over cultural etiquette regarding how and when to open royal gifts. Eventually, Staf lifts the lid. Inside, we find a [B]suitcase[/B], [B]three small boxes[/B], and [B]one long case[/B]. The first small box holds a [B]pink stone[/B] — clearly magical. When Ayleen opens it, the gem begins to [B]float and orbit around her head[/B]. Staf opens a box with a [B]white pearl[/B], but this one doesn’t levitate. The third box contains a [B]pendant[/B] with a [B]red gemstone shaped like a heart supported by two hands[/B] — a [I]Periapt of Wound Closure[/I]. The long case contains a wand etched with a small lightning bolt. At first we suspect it’s electrical in nature, but it turns out to be a [B]Wand of Magic Missiles[/B]. Finally, the suitcase itself unfolds — it’s magical too: a [B]Portable Forge[/B] that halves crafting time [B]once per day[/B] (the first four hours of work count double). [B]Distribution:[/B] [LIST] [*][I]Forge[/I] → Ayleen [*][I]Pearl[/I] → Felix [*][I]Periapt[/I] → Staf [*][I]Wand[/I] → Kane [*][I]Ioun Stone[/I] → Sarïa [/LIST] [B][SIZE=6]58th–60th of Spring[/SIZE][/B] A new issue of the [I]Flint Observer[/I] circulates, full of stories about the events aboard the [I]Coaltongue[/I]. [B][SIZE=6]61st of Spring[/SIZE][/B] Stover comes to fetch Staf — he’s to represent the RHC at a [B]meeting about railway transport[/B]. Once Staf leaves, Stover calls the rest of us into his office. Waiting there is a [B]female tiefling[/B] — [B]Lya Jierre[/B], the Danoran Minister of Outsiders. She wields a [B]rapier made of the same strange metal as the Doctor’s blade[/B], designed to fight undead, but hers has an extra energy cell attached. Before discussing business, she challenges us with a [B]riddle[/B], which we solve only by thinking in [B]three dimensions[/B] instead of two. Then Stover and Lya brief us: [B]former Duchess Ethelyn[/B] has launched an attack on [B]Axis Island[/B], a Danoran island with a fortress, mines, and a smelter. She currently holds the island, and our task is to [B]infiltrate and reclaim[/B] it. Though it’s Danoran territory, we’re granted [B]three days of operational freedom[/B]. A second RHC team from [B]Slate[/B] will also participate — they’ll have command; we’ll provide support. Five Risuri ships are already en route, and we’ll be delivered by [B]the Impossible[/B]. [B]Mission Objectives:[/B] [LIST] [*]Liberate the [B]sea fortress[/B]. [*]Open the [B]sea gate[/B]. All this must be achieved before the [B]Danoran Congress[/B] meets to discuss the incident — and potentially escalate it. [/LIST] [B]Supplies per agent:[/B] [LIST] [*]500 gp [*]1 × Potion of Water Breathing [*]2 × Potions of Greater Healing (4d4+4) [*]Scrolls: 4 × [I]Faerie Fire[/I], 2 × [I]Silence[/I], 2 × [I]Passwall[/I] (usable by anyone) We are also loaned a [B]Gem of Brightness[/B] (30 charges remaining). [/LIST] When Staf returns, we brief him on the mission. He recounts his past experiences on Axis Island during the war — [B]haunting tales[/B]. Navigation there is unreliable, the jungle is lethal, and part of the island lies within a [B]Wild Magic Zone[/B] surrounding Danor. That evening, we depart aboard the [I]Impossible[/I]. The voyage will take [B]two days[/B]. Conversations with the crew turn philosophical — about [B]dwarven fatalism[/B], and about [B]Miller’s theory[/B] that conversation breeds mutual understanding and lasting peace. [HEADING=2]63rd of Spring[/HEADING] The [I]Impossible[/I] hoists black sails and activates [B]camouflage mode[/B]. In the distance, Staf notices [B]light signals[/B] aimed our way — another ship approaches. It’s the [B]other RHC squad[/B]: [LIST] [*][B]Tania[/B], half-elf druid with a wolf companion [*][B]Letmas[/B], human wizard [*][B]“Seven-Foot Danny”[/B], a towering fighter wielding a chain flail [*][B]Burton[/B], goblin knife-thrower [/LIST] We near a [B]sea cave[/B]. Tania casts [I]Water Breathing[/I], and we walk across the seabed toward a tunnel entrance. The other squad enters first — but suddenly, we find ourselves in a [B]desert[/B] beneath a [B]purple sky[/B], with [B]yellow frogs[/B] hopping through the sand. Ten seconds later, we’re back underwater — but the tunnel entrance has [B]collapsed[/B], sealed by a massive boulder. Burton is trapped beneath it, his leg crushed. Staf manages to lift the rock enough for us to pull him free, but his leg is mangled. [B]Sharks[/B] circle closer, and we decide to move on. Further along, we find [B]Letmas’s body[/B] (Felix takes some components), then the tunnel blocked by [B]Seven-Foot Danny’s corpse[/B]. Beyond that, [B]Tania[/B] lies dead as well. [I]Rocks fell, party died.[/I] We press on and emerge into a [B]cavern with a dock[/B]. Ayleen climbs up first — but a [B]gunshot[/B] rings out. She’s hit and tumbles dramatically back into the water. A voice with a [B]Danoran accent[/B] shouts: “You’ve already killed my comrades — come to finish me off too?” We climb onto the dock. Felix manages to persuade him that we’re on [B]Lya Jierre’s orders[/B] to free the fort. An [B]Earth Elemental[/B] materializes from the wall beside us, but the man calls it off. Felix steps forward to explain the situation. The man — [B]Nicolas Dupied[/B] — listens. He wears two [B]medallions[/B], allowing him to control an [B]earth elemental[/B] and a [B]shadow[/B]. He says he found them in a vault just two days ago. A third medallion hangs from a rock ledge above; Ayleen climbs up to retrieve it. It bears a [B]pointed star among clouds and birds[/B]. These relics were discovered by archaeologists and stored for safekeeping. Ayleen puts on the star-shaped medallion and focuses — she senses it could summon an [B]air elemental[/B], though further [B]attunement[/B] is required. Since she’s already attuned to several items, Felix keeps the medallion for now. We were given three days for the mission — [B]48 hours have already passed[/B], and it will take [B]two more[/B] to exit the cave and another [B]twelve[/B] to reach the fort. Outside the mine, we find the [B]corpses of miners[/B], slain by the [B]trees of the forest[/B]. We choose to cross the [B]mountains[/B]. Along the way, we find more [B]dead villagers[/B], slain only days ago. Ayleen sends [B]Pipistrella[/B] ahead to scout. The bat spots [B]firelight[/B]. Sarïa alone notices the [B]shadows[/B] cast by a campfire. We approach cautiously. Ayleen sends Pipistrella again — she sees [B]dozens of people[/B] sheltering in caves. Felix approaches alone and speaks to the refugees around the fire. They’re [B]villagers[/B], fleeing from the invading troops. They tell us the fort lies [B]beyond the mountain pass[/B]. As we continue, the world [B]shifts again[/B] — a [B]blue sun[/B] burns in a [B]purple sky[/B], [B]yellow frogs[/B] croak in the [B]swampy mire[/B] around us. Kane curses under his breath about his soaked feet. At last, atop the ridge, we see it below: The [B]fortress[/B] — a [B]five-pointed stronghold[/B] with a [B]sea gate[/B]. Inside its walls stands another [B]pentagonal inner fort[/B], and at its center, a [B]tower[/B] rises like a dark spear. [/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Cypherblade's Zeitgeist campaign
Top