Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
EN Publishing
Cypherblade's Zeitgeist campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 9794810" data-attributes="member: 63"><p>The somewhat unsatisfying answer would be that remove curse works on curses, not thoughtforms that have possessed you.</p><p></p><p>Protection from Evil would have an effect, giving Xambria advantage on any new saves to resist, but it doesn't expel a possessing entity. Sijhen would just stay quiescent until the spell lapsed. Maybe Xambria would seem a bit more calm for a while, which could clue the party in that she <em>is</em> affected by <em>something</em> magical, but they just don't have the right tools to deal with it.</p><p></p><p>Reading the description of Dominate Person, though, Xambria would get a new save if she takes damage, so if the party casts Protection from Evil <em>and then stabs her</em>, yeah, she'd get advantage on the save. If I were to write this adventure for 5e today, I'd probably make it so the prolonged mental wear-down by Sijhen means that Xambria just doesn't get saves to break free, and Prot from Evil just gives her the ability to make a save at all when injured.</p><p></p><p>Short of stabbing her while she's got Prot Evil on (which feels a lot like a Clergy exorcism), to get Sijhen out would take something like guessing it's there and casting suggestion for it to leave. Dispel Evil also works, if the PCs want to call in a favor for a high-level caster. Gidim are very unlike any malady the PCs would be familiar with, so the old reliable solutions they might expect to work won't. But that doesn't mean ingenuity can't work.</p><p></p><p>If they go for a full effort to drive Sijhen out early, I say let it work. Sijhen's able to turn invisible, fly through walls. It will get away. After it's gone, Xambria can give them the spiel that normally is queued up for the finale. Sijhen can end up possessing someone else (like the Ragman) and slipping through the sewers to trigger the weird dimensional incursion of the climax at some point when the PCs are at RHC HQ - but probably still <em>after</em> it goes to the underwater Mavisha portal.</p><p></p><p>The story still works, even if the PCs understand what's going on earlier.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9794810, member: 63"] The somewhat unsatisfying answer would be that remove curse works on curses, not thoughtforms that have possessed you. Protection from Evil would have an effect, giving Xambria advantage on any new saves to resist, but it doesn't expel a possessing entity. Sijhen would just stay quiescent until the spell lapsed. Maybe Xambria would seem a bit more calm for a while, which could clue the party in that she [I]is[/I] affected by [I]something[/I] magical, but they just don't have the right tools to deal with it. Reading the description of Dominate Person, though, Xambria would get a new save if she takes damage, so if the party casts Protection from Evil [I]and then stabs her[/I], yeah, she'd get advantage on the save. If I were to write this adventure for 5e today, I'd probably make it so the prolonged mental wear-down by Sijhen means that Xambria just doesn't get saves to break free, and Prot from Evil just gives her the ability to make a save at all when injured. Short of stabbing her while she's got Prot Evil on (which feels a lot like a Clergy exorcism), to get Sijhen out would take something like guessing it's there and casting suggestion for it to leave. Dispel Evil also works, if the PCs want to call in a favor for a high-level caster. Gidim are very unlike any malady the PCs would be familiar with, so the old reliable solutions they might expect to work won't. But that doesn't mean ingenuity can't work. If they go for a full effort to drive Sijhen out early, I say let it work. Sijhen's able to turn invisible, fly through walls. It will get away. After it's gone, Xambria can give them the spiel that normally is queued up for the finale. Sijhen can end up possessing someone else (like the Ragman) and slipping through the sewers to trigger the weird dimensional incursion of the climax at some point when the PCs are at RHC HQ - but probably still [I]after[/I] it goes to the underwater Mavisha portal. The story still works, even if the PCs understand what's going on earlier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Cypherblade's Zeitgeist campaign
Top