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<blockquote data-quote="FourthBear" data-source="post: 4295960" data-attributes="member: 55846"><p>OK, that sounds reasonable. I was curious whether I had missed a possible power exploit lurking out there. I do agree that Seal of Binding and high regeneration from any source does seem abusive. While there are ways to DM around it (introduce allies/situations that disrupt the happy, many-round scene), I think it deserves a better way to deal with it. The trick is to do so in such a way as to preserve the feel of the power, which I picture as one of those cinematic fantasy clash-of-the wills battles. My first instinct is to simply disallow the cleric using the power to benefit from regeneration or healing. I do think the best result of even a 30th level cleric successfully Seal of Binding a perfectly healthy Orcus should end in Orcus being damaged significantly and the cleric emerging bloodied after a number of rounds. I will note that another issue with using this power against solos is, of course, that it will leave the other party members with little to do but twiddle their thumbs.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4295960, member: 55846"] OK, that sounds reasonable. I was curious whether I had missed a possible power exploit lurking out there. I do agree that Seal of Binding and high regeneration from any source does seem abusive. While there are ways to DM around it (introduce allies/situations that disrupt the happy, many-round scene), I think it deserves a better way to deal with it. The trick is to do so in such a way as to preserve the feel of the power, which I picture as one of those cinematic fantasy clash-of-the wills battles. My first instinct is to simply disallow the cleric using the power to benefit from regeneration or healing. I do think the best result of even a 30th level cleric successfully Seal of Binding a perfectly healthy Orcus should end in Orcus being damaged significantly and the cleric emerging bloodied after a number of rounds. I will note that another issue with using this power against solos is, of course, that it will leave the other party members with little to do but twiddle their thumbs. [/QUOTE]
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