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<blockquote data-quote="Genesist" data-source="post: 5539628" data-attributes="member: 6668459"><p>I've been working on creating the ultimate tank without anything too cheezy (please, no cheese-wrought kobolds, punpuns, or blackguards with infinite stats). I'd like people's opinions and advice on optimizing this build. The goal of this is max HP with decent attacking abilities, but I am not looking for ways of agro tanking. I am well aware of dwarven defender, but choose not to use it due to sub-optimal feats and the ease of avoiding defensive stance. I realize this could be avoided using a knight or a crusader, but knight is sub-optimal IMO and crusader would lead to a completely different build. I realize that the stoneblessed levels could be removed if I started with a dwarf, such as the earth dwarf, but tested this and found it just made the int requirements too steep to b-line for the other classes. I'd specifically like advice on what items to use since magic items are not a possibility.</p><p></p><p>Race: Dragonborn (races of the dragon) water orc (unearthed arcana), heart aspect (gives breath weapon with save based on con mod, wing option is useless as you are too heavy to fly without 2 feats)</p><p>Stats = <strong>+4 con</strong>, +4 str, -2 dex, -2 wis, -2 int, -2 cha.</p><p>Level 1: Barbarian eagle variant (unearthed arcana): +2 on spot check, rage 1/day. Feat: Iron will</p><p>Level 2: Barbraian: uncanny dodge</p><p>Level 3: Barbarian: lightning reflexes. Feat: great fortitude</p><p>Level 4: Forsaker (masters of the wild): <strong>(con +1 from level) con +1</strong>, fast healing 1 (10), forsake magic, SR 11</p><p>Level 5: Forsaker: <strong>con +1</strong>, SR 12, magic destruction, damage reduction 3/+1</p><p>Level 6: Forsaker: <strong>con +1</strong>, SR 13, natural weapons, fast healing 1 (20), <strong>con mod to nat armor</strong>. Feat: entangling exhalation</p><p>Level 7: Stoneblessed (RoS): dwarf: apparaise, intimidate, knowledge dungeoneering and architecture as class skills, +2 on appraise and craft</p><p>Level 8: Stoneblessed: <strong>(con +1 from level)</strong> +4 AC vs. gaints, +1 on attack rolls vs orcs and goblinoids</p><p>Level 9: Stoneblessed: you count as a dwarf now for all purposes, <strong>+2 con</strong>, +2 on stone search, automatically search for secret doors, know depth. Feat: endurance</p><p>Level 10: Deepwarden (RoS): track, trap sense +1</p><p>Level 11: Deepwarden: <strong>Con as armor bonus (not limited by armor, you now get con to AC twice!) </strong></p><p>Level 12: Forsaker: feat: power attack, <strong>(con +1 from level)</strong>, <strong>con +1</strong>, SR 14, damage reduction 5/+2</p><p>Level 13: Forsaker: <strong>con +1</strong>, SR 15, fast healing 2 (30)</p><p>Level 14: Forsaker: <strong>con +1</strong>, SR 16, damage reduction 7/+3, slippery mind</p><p>Level 15: Forsaker: <strong>con +1</strong>, SR 17, feat: ???, fast healing 2 (40)</p><p>Level 16: Forsaker: <strong>(con +1 from level)</strong>, <strong>con +1</strong>, SR 18, damage reduction 9/+4</p><p>Level 17: Forsaker: <strong>con +1</strong>, SR 19, fast healing 3 (50)</p><p>Level 18: Forsaker: <strong>con +1</strong>, SR 20, feat: ???, damage reduction 11/+5</p><p>Level 19:???</p><p>Level 20: ??? <strong>(con +1 from level)</strong></p><p></p><p>The number after the normal damage reduction is for overcoming others damage reduction, for those who don't know a forsaker must destroy 100 gp worth of magic items each day to get each point of DR.</p><p></p><p>So, thoughts everyone?</p></blockquote><p></p>
[QUOTE="Genesist, post: 5539628, member: 6668459"] I've been working on creating the ultimate tank without anything too cheezy (please, no cheese-wrought kobolds, punpuns, or blackguards with infinite stats). I'd like people's opinions and advice on optimizing this build. The goal of this is max HP with decent attacking abilities, but I am not looking for ways of agro tanking. I am well aware of dwarven defender, but choose not to use it due to sub-optimal feats and the ease of avoiding defensive stance. I realize this could be avoided using a knight or a crusader, but knight is sub-optimal IMO and crusader would lead to a completely different build. I realize that the stoneblessed levels could be removed if I started with a dwarf, such as the earth dwarf, but tested this and found it just made the int requirements too steep to b-line for the other classes. I'd specifically like advice on what items to use since magic items are not a possibility. Race: Dragonborn (races of the dragon) water orc (unearthed arcana), heart aspect (gives breath weapon with save based on con mod, wing option is useless as you are too heavy to fly without 2 feats) Stats = [B]+4 con[/B], +4 str, -2 dex, -2 wis, -2 int, -2 cha. Level 1: Barbarian eagle variant (unearthed arcana): +2 on spot check, rage 1/day. Feat: Iron will Level 2: Barbraian: uncanny dodge Level 3: Barbarian: lightning reflexes. Feat: great fortitude Level 4: Forsaker (masters of the wild): [B](con +1 from level) con +1[/B], fast healing 1 (10), forsake magic, SR 11 Level 5: Forsaker: [B]con +1[/B], SR 12, magic destruction, damage reduction 3/+1 Level 6: Forsaker: [B]con +1[/B], SR 13, natural weapons, fast healing 1 (20), [B]con mod to nat armor[/B]. Feat: entangling exhalation Level 7: Stoneblessed (RoS): dwarf: apparaise, intimidate, knowledge dungeoneering and architecture as class skills, +2 on appraise and craft Level 8: Stoneblessed: [B](con +1 from level)[/B] +4 AC vs. gaints, +1 on attack rolls vs orcs and goblinoids Level 9: Stoneblessed: you count as a dwarf now for all purposes, [B]+2 con[/B], +2 on stone search, automatically search for secret doors, know depth. Feat: endurance Level 10: Deepwarden (RoS): track, trap sense +1 Level 11: Deepwarden: [B]Con as armor bonus (not limited by armor, you now get con to AC twice!) [/B] Level 12: Forsaker: feat: power attack, [B](con +1 from level)[/B], [B]con +1[/B], SR 14, damage reduction 5/+2 Level 13: Forsaker: [B]con +1[/B], SR 15, fast healing 2 (30) Level 14: Forsaker: [B]con +1[/B], SR 16, damage reduction 7/+3, slippery mind Level 15: Forsaker: [B]con +1[/B], SR 17, feat: ???, fast healing 2 (40) Level 16: Forsaker: [B](con +1 from level)[/B], [B]con +1[/B], SR 18, damage reduction 9/+4 Level 17: Forsaker: [B]con +1[/B], SR 19, fast healing 3 (50) Level 18: Forsaker: [B]con +1[/B], SR 20, feat: ???, damage reduction 11/+5 Level 19:??? Level 20: ??? [B](con +1 from level)[/B] The number after the normal damage reduction is for overcoming others damage reduction, for those who don't know a forsaker must destroy 100 gp worth of magic items each day to get each point of DR. So, thoughts everyone? [/QUOTE]
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