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D&D “Essentials” as a product line = making it less daunting to get into the game?
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<blockquote data-quote="Scribble" data-source="post: 5349903" data-attributes="member: 23977"><p>I think part of it that people miss though is the idea that they're not just designed to be "core" for players, but for stores as well.</p><p></p><p>If they only want to carry a small amount of D&D stuff, these are the things they should carry.</p><p></p><p>That way, even if they're the only D&D products the store carries, a new player can walk into the store, and the store will be "guaranteed" to have what the player needs to start playing D&D.</p><p></p><p>New player can go to the store, buy what's listed on the back of the book, go home and have everything needed to start playing D&D.</p><p></p><p>Who knows if it will be an effective strategy though... I get the feeling it will be, for the simple fact that it makes it easier for stores to show new players or people buying for new plays exactly what they need... but I don't know.</p><p></p><p></p><p></p><p>Maybe... But the GW boxed set is designed to be a full game on it's own, not just the starter set for GW. </p><p></p><p>Really had they put say all the rules for level 1-3 in the red-box, wouldn't it just be repetitive once someone bought into the full Essentials line? </p><p></p><p>Red-Box does what it does. Let's an inexperienced player learn and Try D&D without needing anything else. (Basically it amounts to an intro adventure that you don't need to own the rest of the game to use.)</p><p></p><p>Maybe they just should have called the red-box a trial or demo set or something?</p><p></p><p>It amounts to say Microsoft selling a video game that you can play without owning an Xbox, and then saying- hey did you like that? You can play games just like this and more on an actual Xbox! (You can even use the controller with the xbox!)</p></blockquote><p></p>
[QUOTE="Scribble, post: 5349903, member: 23977"] I think part of it that people miss though is the idea that they're not just designed to be "core" for players, but for stores as well. If they only want to carry a small amount of D&D stuff, these are the things they should carry. That way, even if they're the only D&D products the store carries, a new player can walk into the store, and the store will be "guaranteed" to have what the player needs to start playing D&D. New player can go to the store, buy what's listed on the back of the book, go home and have everything needed to start playing D&D. Who knows if it will be an effective strategy though... I get the feeling it will be, for the simple fact that it makes it easier for stores to show new players or people buying for new plays exactly what they need... but I don't know. Maybe... But the GW boxed set is designed to be a full game on it's own, not just the starter set for GW. Really had they put say all the rules for level 1-3 in the red-box, wouldn't it just be repetitive once someone bought into the full Essentials line? Red-Box does what it does. Let's an inexperienced player learn and Try D&D without needing anything else. (Basically it amounts to an intro adventure that you don't need to own the rest of the game to use.) Maybe they just should have called the red-box a trial or demo set or something? It amounts to say Microsoft selling a video game that you can play without owning an Xbox, and then saying- hey did you like that? You can play games just like this and more on an actual Xbox! (You can even use the controller with the xbox!) [/QUOTE]
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D&D “Essentials” as a product line = making it less daunting to get into the game?
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