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General Tabletop Discussion
*TTRPGs General
D&D “Essentials” as a product line = making it less daunting to get into the game?
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<blockquote data-quote="Beginning of the End" data-source="post: 5350147" data-attributes="member: 55271"><p>Sure. The entire methodology of the product line is flawed.</p><p></p><p>You want to make D&D accessible through a clearly labeled product that eliminates customer confusion?</p><p></p><p>(1) Produce a box that says "DUNGEONS & DRAGONS" on the front cover. There are no provisos or subtitles. It's just: "DUNGEONS & DRAGONS". This is the game.</p><p></p><p>Inside that box you find all the rules for the Heroic Tier of play using the four core classes. These rules, however, would be stripped of all the "fiddly bits". IOW, the rules would be comprehensively broad, but not get too bogged down in the gritty detail that makes a ruleset complex.</p><p></p><p>(2) Release two more boxed expansions -- "PARAGON EXPANSION" and "EPIC EXPANSION" -- extending this same clean, comprehensive approach to the four core classes through the next two tiers.</p><p></p><p>(3) Release the PHB/DMG/MM hardbacks under the ADVANCED DUNGEONS & DRAGONS trademark: These will have all the fiddly bits. The customization options for character creation. The esoteric combat maneuvers. The environmental modifiers. (The key here, however, is that these rules are completely compatible -- they're just more detailed.)</p><p></p><p>(4) And then you can release as many supplements as you like -- making them compatible with both D&D and AD&D and doing all the things supplements typically do. But stay away from boxed sets.</p><p></p><p>The three boxed sets serve as your mass market products. The Paragon and Epic boxed sets allow players to expand the power level of the game. The Advanced books allow players to expand the detail, flexibility, and (therefore) complexity of the ruleset. And the supplements do all the things supplements typically do.</p><p></p><p></p><p></p><p>Unfortunately, what it does is not what the original red box did. Instead it does what every failed Basic Set / Basic Game / First Quest set has done since 1991: Asked the customer to pay for the demo.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5350147, member: 55271"] Sure. The entire methodology of the product line is flawed. You want to make D&D accessible through a clearly labeled product that eliminates customer confusion? (1) Produce a box that says "DUNGEONS & DRAGONS" on the front cover. There are no provisos or subtitles. It's just: "DUNGEONS & DRAGONS". This is the game. Inside that box you find all the rules for the Heroic Tier of play using the four core classes. These rules, however, would be stripped of all the "fiddly bits". IOW, the rules would be comprehensively broad, but not get too bogged down in the gritty detail that makes a ruleset complex. (2) Release two more boxed expansions -- "PARAGON EXPANSION" and "EPIC EXPANSION" -- extending this same clean, comprehensive approach to the four core classes through the next two tiers. (3) Release the PHB/DMG/MM hardbacks under the ADVANCED DUNGEONS & DRAGONS trademark: These will have all the fiddly bits. The customization options for character creation. The esoteric combat maneuvers. The environmental modifiers. (The key here, however, is that these rules are completely compatible -- they're just more detailed.) (4) And then you can release as many supplements as you like -- making them compatible with both D&D and AD&D and doing all the things supplements typically do. But stay away from boxed sets. The three boxed sets serve as your mass market products. The Paragon and Epic boxed sets allow players to expand the power level of the game. The Advanced books allow players to expand the detail, flexibility, and (therefore) complexity of the ruleset. And the supplements do all the things supplements typically do. Unfortunately, what it does is not what the original red box did. Instead it does what every failed Basic Set / Basic Game / First Quest set has done since 1991: Asked the customer to pay for the demo. [/QUOTE]
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D&D “Essentials” as a product line = making it less daunting to get into the game?
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