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D&D “Essentials” as a product line = making it less daunting to get into the game?
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<blockquote data-quote="AllisterH" data-source="post: 5353232" data-attributes="member: 51325"><p>Pg. 57 of the 4E DMG</p><p></p><p>"It's a good idea to vary the difficulty of your encounters over the course of an adventure, just as you vary other elements of encounters to keep things interesting"</p><p></p><p>This is basically the same thing as what the 3e DMG says...</p><p></p><p>I;ve seen this argument with regard to 3e as well, but both DMGs for 3e/4e recommend mixing up encounter levels...The only difference is that it is MUCH easier in both 3e and 4e to figure out what is a easy, moderate, difficult encounter than in AD&D.</p><p></p><p>Indeed, when talking about dungeon encounters...pg. 135 of the black cover 2e DMG</p><p></p><p>"Generally, when adventuring in a dungeon, characters should meet random encounters that are equal to or no more than 2 levels higher or lower than their own"</p><p></p><p>Wilderness encounters are the ones that can be supposedly anything but even here, the 2e DMG says</p><p></p><p>pg. 136</p><p>"This does not mean that wilderness adventurers should be impossible for low level characters. It shouldn't be so deadly that they can't walk three stes before a flight of red dragons appears and turns them to ash"</p><p></p><p>The REAL difference between 3e/4e and AD&D with regard to encounters is that the former does a lot more of the "paperwork" than the latter.</p><p></p><p>In the latter, the big difference is that the encounter tables generally have to be made from scratch. For a newbie DM, I'll take the 3e/4e method everytime frankly.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 5353232, member: 51325"] Pg. 57 of the 4E DMG "It's a good idea to vary the difficulty of your encounters over the course of an adventure, just as you vary other elements of encounters to keep things interesting" This is basically the same thing as what the 3e DMG says... I;ve seen this argument with regard to 3e as well, but both DMGs for 3e/4e recommend mixing up encounter levels...The only difference is that it is MUCH easier in both 3e and 4e to figure out what is a easy, moderate, difficult encounter than in AD&D. Indeed, when talking about dungeon encounters...pg. 135 of the black cover 2e DMG "Generally, when adventuring in a dungeon, characters should meet random encounters that are equal to or no more than 2 levels higher or lower than their own" Wilderness encounters are the ones that can be supposedly anything but even here, the 2e DMG says pg. 136 "This does not mean that wilderness adventurers should be impossible for low level characters. It shouldn't be so deadly that they can't walk three stes before a flight of red dragons appears and turns them to ash" The REAL difference between 3e/4e and AD&D with regard to encounters is that the former does a lot more of the "paperwork" than the latter. In the latter, the big difference is that the encounter tables generally have to be made from scratch. For a newbie DM, I'll take the 3e/4e method everytime frankly. [/QUOTE]
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D&D “Essentials” as a product line = making it less daunting to get into the game?
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