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General Tabletop Discussion
*TTRPGs General
D&D “Essentials” as a product line = making it less daunting to get into the game?
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<blockquote data-quote="AllisterH" data-source="post: 5353836" data-attributes="member: 51325"><p>Perhaps you can explain better then?</p><p></p><p>The only difference I can see between AD&D encounter design and 3e/4e encounter design is that it is much easier to judge for a DM what is an easy/moderate/high level of difficulty for his group.</p><p></p><p>Encounter design I found in AD&D was much more of a trial and error basis and as well, one that tended to work only for THAT group as there was no assurance that any two groups would have the same capabilities </p><p></p><p>(no expected wealth/item tables meant that what was a tough encounter for one group could be a cakewalk for another)</p></blockquote><p></p>
[QUOTE="AllisterH, post: 5353836, member: 51325"] Perhaps you can explain better then? The only difference I can see between AD&D encounter design and 3e/4e encounter design is that it is much easier to judge for a DM what is an easy/moderate/high level of difficulty for his group. Encounter design I found in AD&D was much more of a trial and error basis and as well, one that tended to work only for THAT group as there was no assurance that any two groups would have the same capabilities (no expected wealth/item tables meant that what was a tough encounter for one group could be a cakewalk for another) [/QUOTE]
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D&D “Essentials” as a product line = making it less daunting to get into the game?
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