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General Tabletop Discussion
*TTRPGs General
D&D “Essentials” as a product line = making it less daunting to get into the game?
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 5357150" data-attributes="member: 53082"><p>Keep doesn't really have blanks - maybe you're thinking of B1 In Search of the Unknown. Keep has a statted out base area, a nice wilderness/area map, and a dungeon broken dowen into bite-sized chunks all in one area. It's actually a very good beginner module and many people did start with it back when. </p><p></p><p></p><p></p><p>Monsters in need of killing because they threaten a local village is pretty much the classic D&D scenario. I don't ever recall seeing the keep as a grind and running it for a couple of kids now they don;t seem to feel that way either. </p><p></p><p></p><p></p><p>There's really not much needs to be done with it. names for the NPC''s maybe but it's perfectly playable as is.</p><p></p><p></p><p></p><p>I liked Lost City but it's a slightly different flavor - buried city in the desert with a faction war vs a castle and evil monsters lurking in the countryside. TLC is very Conan-esque but I'm not sure it's the best intro adventure for a first-time DM.</p><p></p><p></p><p></p><p>Thousands and thousands of people started playing D&D with B2 - it's the most successful intro adventure and most-printed adventure period for any RPG ever going by sales numbers. I'm not sure how you see it as this huge failure but it's a view I haven't encountered before at least. </p><p></p><p>Besides, Keep on the Shadowfell is the 4E adventure I mentioned and it really has no relation to KotB. I do think it's better than the Red Box intro adventure we have now. Why not use it?</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 5357150, member: 53082"] Keep doesn't really have blanks - maybe you're thinking of B1 In Search of the Unknown. Keep has a statted out base area, a nice wilderness/area map, and a dungeon broken dowen into bite-sized chunks all in one area. It's actually a very good beginner module and many people did start with it back when. Monsters in need of killing because they threaten a local village is pretty much the classic D&D scenario. I don't ever recall seeing the keep as a grind and running it for a couple of kids now they don;t seem to feel that way either. There's really not much needs to be done with it. names for the NPC''s maybe but it's perfectly playable as is. I liked Lost City but it's a slightly different flavor - buried city in the desert with a faction war vs a castle and evil monsters lurking in the countryside. TLC is very Conan-esque but I'm not sure it's the best intro adventure for a first-time DM. Thousands and thousands of people started playing D&D with B2 - it's the most successful intro adventure and most-printed adventure period for any RPG ever going by sales numbers. I'm not sure how you see it as this huge failure but it's a view I haven't encountered before at least. Besides, Keep on the Shadowfell is the 4E adventure I mentioned and it really has no relation to KotB. I do think it's better than the Red Box intro adventure we have now. Why not use it? [/QUOTE]
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D&D “Essentials” as a product line = making it less daunting to get into the game?
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