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General Tabletop Discussion
*TTRPGs General
D&D “Essentials” as a product line = making it less daunting to get into the game?
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 5357716" data-attributes="member: 53082"><p>This is what's known as a "sandbox". Many people like them, obviously some people don't. A lack of named NPC's didn't matter to me then and it doesn't matter now - if someone asks, you make one up. I think today's 13 year old can pull it off just fine. You think Mearls opinion on this might have changed since 1999 now that he works for WOTC?</p><p></p><p></p><p></p><p>That's my point - it was included in the Basic set at the time. An entire adventure module. Not just 1 level's worth of encounters.</p><p></p><p></p><p></p><p>Lots of people liked Isle of Dread too. Again, another sandbox. </p><p></p><p></p><p></p><p>Wow, hyperbole much? That's what you took from this? Sheesh. </p><p></p><p>At the time, a lot of people liked a lot of the early B/X adventures. looking back 30 years, sure, there are things that have come since then that were better but AT THE TIME those were good. Among the topics in this thread is that we have a new basic set box that despite all that has been learned does not measure up to the set from 1981. One of the reasons, I think, is that the included adventure doesn't measure up. Putting in a "real" adventure would be an improvement. Not "put in Keep on the Borderlands from 1980" but "put in a modern day equivalent of what they did back then."</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 5357716, member: 53082"] This is what's known as a "sandbox". Many people like them, obviously some people don't. A lack of named NPC's didn't matter to me then and it doesn't matter now - if someone asks, you make one up. I think today's 13 year old can pull it off just fine. You think Mearls opinion on this might have changed since 1999 now that he works for WOTC? That's my point - it was included in the Basic set at the time. An entire adventure module. Not just 1 level's worth of encounters. Lots of people liked Isle of Dread too. Again, another sandbox. Wow, hyperbole much? That's what you took from this? Sheesh. At the time, a lot of people liked a lot of the early B/X adventures. looking back 30 years, sure, there are things that have come since then that were better but AT THE TIME those were good. Among the topics in this thread is that we have a new basic set box that despite all that has been learned does not measure up to the set from 1981. One of the reasons, I think, is that the included adventure doesn't measure up. Putting in a "real" adventure would be an improvement. Not "put in Keep on the Borderlands from 1980" but "put in a modern day equivalent of what they did back then." [/QUOTE]
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D&D “Essentials” as a product line = making it less daunting to get into the game?
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