Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D 101: A lesson in fun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thotas" data-source="post: 1547540" data-attributes="member: 18974"><p>Umm, about the math ... you've already been proven wrong. A mathematician named Kenneth Arrow managed to come up with this theorem that's called Arrow's Theorem (what a coincidence!), you can argue with it if ya want, but I think he got the math equivalent of a Nobel Prize for it, so don't expect the professors to listen to you. Basicly, given that all units in a conflict are equivalent in effective strength, and it's combat until one side is eliminated, you can calculate the most likely number of survivors of the larger side by taking the square root of the difference of the squares of the number of the units. Notice it's multiplicative, rather than additive, in nature. So if 5 orcs take on 4 orcs with no strategic advantage for either side, 25 - 16 = 9, and the square root of 9 is 3, so the larger force will probably have 3 survivors. Double the 5 to 10, and it's 100-16=84, so instead of losing 2 the larger force will now probably not even lose one. A more direct and intuitive example for you: You have a gun. So does the other guy. You can shoot him at a 1/1 ratio. Now, his friend with a gun walks up. You now have one shot, and they have two, but they have one target and you have two. So you're four times as screwed, not in twice as much trouble.</p></blockquote><p></p>
[QUOTE="Thotas, post: 1547540, member: 18974"] Umm, about the math ... you've already been proven wrong. A mathematician named Kenneth Arrow managed to come up with this theorem that's called Arrow's Theorem (what a coincidence!), you can argue with it if ya want, but I think he got the math equivalent of a Nobel Prize for it, so don't expect the professors to listen to you. Basicly, given that all units in a conflict are equivalent in effective strength, and it's combat until one side is eliminated, you can calculate the most likely number of survivors of the larger side by taking the square root of the difference of the squares of the number of the units. Notice it's multiplicative, rather than additive, in nature. So if 5 orcs take on 4 orcs with no strategic advantage for either side, 25 - 16 = 9, and the square root of 9 is 3, so the larger force will probably have 3 survivors. Double the 5 to 10, and it's 100-16=84, so instead of losing 2 the larger force will now probably not even lose one. A more direct and intuitive example for you: You have a gun. So does the other guy. You can shoot him at a 1/1 ratio. Now, his friend with a gun walks up. You now have one shot, and they have two, but they have one target and you have two. So you're four times as screwed, not in twice as much trouble. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D 101: A lesson in fun
Top