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D&D 101: A lesson in fun
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<blockquote data-quote="Faerl'Elghinn" data-source="post: 1547561" data-attributes="member: 17810"><p>Interesting how you state that my arguments are wrong, and then proceed to agree with me in so many words. I apologize for my confusing use of the term "average". Of course I understand that the average will always be the same when divided by the number of characters, but my argument is that the average should always be the quotient of the total party level divided by four, as a party of four is the only number which is applicable to the rest of the rules. Therefore, when calculating experience or average party level, each party member should be evaluated on the basis of his or her contribution to the party as if it contained 4 members. In other words, in relation to the rules, each party must contain 4 members, regardless of the actual number of members. </p><p></p><p>Addditionally, if a third-level party of four characters is considered to be an even match for 1 Ogre, how is it that 3 Ogres are only considered to be twice as much of a challenge by the EL? The idea is absurd.</p><p></p><p></p><p><strong>Experience is supposed to be awarded for each opponent individually, not based on the EL</strong> </p><p></p><p></p><p></p><p>From the DMG (Edition 3.5), page 37:</p><p></p><p>"To determine the XP award for an encounter, follow these steps.</p><p>1. Determine each character's level. Don't forget to account for ECL (etc.)... </p><p>2. <strong>For each monster defeated, determine that single monster's Challenge Rating.</strong></p><p>3.Use Table 2-6: Experience Point Awards (Single Monster) to cross-reference one character's level with the Challenge Rating for each defeated monster to find the base XP award..." </p><p></p><p></p><p></p><p></p><p>While I agree that there are obviously more powerful creatures out there, it isn't necessary, fun, or fair to include that type of realism to the point that your 3rd-level party randomly runs across a group of 10 hungry Hill Giants with 17 Wizard levels.</p><p></p><p>-<em>Faerl'Elghinn</em></p></blockquote><p></p>
[QUOTE="Faerl'Elghinn, post: 1547561, member: 17810"] Interesting how you state that my arguments are wrong, and then proceed to agree with me in so many words. I apologize for my confusing use of the term "average". Of course I understand that the average will always be the same when divided by the number of characters, but my argument is that the average should always be the quotient of the total party level divided by four, as a party of four is the only number which is applicable to the rest of the rules. Therefore, when calculating experience or average party level, each party member should be evaluated on the basis of his or her contribution to the party as if it contained 4 members. In other words, in relation to the rules, each party must contain 4 members, regardless of the actual number of members. Addditionally, if a third-level party of four characters is considered to be an even match for 1 Ogre, how is it that 3 Ogres are only considered to be twice as much of a challenge by the EL? The idea is absurd. [B]Experience is supposed to be awarded for each opponent individually, not based on the EL[/B] From the DMG (Edition 3.5), page 37: "To determine the XP award for an encounter, follow these steps. 1. Determine each character's level. Don't forget to account for ECL (etc.)... 2. [b]For each monster defeated, determine that single monster's Challenge Rating.[/b] 3.Use Table 2-6: Experience Point Awards (Single Monster) to cross-reference one character's level with the Challenge Rating for each defeated monster to find the base XP award..." While I agree that there are obviously more powerful creatures out there, it isn't necessary, fun, or fair to include that type of realism to the point that your 3rd-level party randomly runs across a group of 10 hungry Hill Giants with 17 Wizard levels. -[i]Faerl'Elghinn[/i] [/QUOTE]
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