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D&D 101: A lesson in fun
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1547665" data-attributes="member: 94"><p>One Hill Giant is a Moderate Encounter.</p><p></p><p>Two Hill Giants is a Difficult Encounter.</p><p></p><p>Whether you believe it's linear, whether it is linear, doesn't matter, because the assessment isn't linear. </p><p></p><p>One is Moderate.</p><p></p><p>Two is Difficult.</p><p></p><p>Four is Very Difficult.</p><p></p><p>Your problem is that you feel that because the EL system applies "numbers" to relative difficulty, that you think there is an obvious (read: linear) numerical relationship between them.</p><p></p><p>You can call it EL+0. You can call it Moderate. You can call it "Code Green." You can call it whatever you want, but this encounter is worth x1 XP.</p><p></p><p>Now double the number of opponents. You can call it EL +2. You can call it Difficult. You can call it "Code Yellow." Doesn't matter whether this encounter is exactly "twice as difficult" or not, all that matters is that there are twice as many opponents, that the GM knows it is DIFFICULT, and it's worth twice as many XP.</p><p></p><p>Double the number again (x4 from the original). You're at EL+4. Very Difficult. Code Red. The GM knows this encounter will be Very Difficult, and it's worth 4x the XP.</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1547665, member: 94"] One Hill Giant is a Moderate Encounter. Two Hill Giants is a Difficult Encounter. Whether you believe it's linear, whether it is linear, doesn't matter, because the assessment isn't linear. One is Moderate. Two is Difficult. Four is Very Difficult. Your problem is that you feel that because the EL system applies "numbers" to relative difficulty, that you think there is an obvious (read: linear) numerical relationship between them. You can call it EL+0. You can call it Moderate. You can call it "Code Green." You can call it whatever you want, but this encounter is worth x1 XP. Now double the number of opponents. You can call it EL +2. You can call it Difficult. You can call it "Code Yellow." Doesn't matter whether this encounter is exactly "twice as difficult" or not, all that matters is that there are twice as many opponents, that the GM knows it is DIFFICULT, and it's worth twice as many XP. Double the number again (x4 from the original). You're at EL+4. Very Difficult. Code Red. The GM knows this encounter will be Very Difficult, and it's worth 4x the XP. Wulf [/QUOTE]
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