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D&D 101: A lesson in fun
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<blockquote data-quote="Thotas" data-source="post: 1547704" data-attributes="member: 18974"><p>Sorry ... I left out an important detail. I wasn't talking about the EL thing at all. I was specificly addressing "How can it not be exactly twice as difficult to face twice as many monsters? The answer is that it is objectively twice as difficult to face two monsters as it is to face one. This can be demonstrated through the staggeringly complex equation 1+1=2. The math doesn't lie." ... and then you did actually ask someone to disprove your math. Your example of the 4 7th level characters vs. the two Hill Giants as opposed to one also makes use of the principles I'm talking about, if you double check it. I actually think the EL thing is just an issue of the experience point concept, which actually makes no sense anyway, but is such a central concept in the game mechanics I can't even begin to figure out what it would take to fix. So ignore it; characters improve, the how and why makes no sense, but they do. I also realized I need to cut you some slack on your math anyway; your version does accurately describe a specific tactical situation. Roman soldier, can't remember his name, holding a bridge. If you face them one at a time (and don't tire), you multiply the difficulty by the number of opponents. Using your Hill Giants, for example, if the party ambushes them at the cave mouth and they can only come out one at a time, it's equivalent to 1 giant with twice as many hit points, which is exactly twice as dangerous.</p></blockquote><p></p>
[QUOTE="Thotas, post: 1547704, member: 18974"] Sorry ... I left out an important detail. I wasn't talking about the EL thing at all. I was specificly addressing "How can it not be exactly twice as difficult to face twice as many monsters? The answer is that it is objectively twice as difficult to face two monsters as it is to face one. This can be demonstrated through the staggeringly complex equation 1+1=2. The math doesn't lie." ... and then you did actually ask someone to disprove your math. Your example of the 4 7th level characters vs. the two Hill Giants as opposed to one also makes use of the principles I'm talking about, if you double check it. I actually think the EL thing is just an issue of the experience point concept, which actually makes no sense anyway, but is such a central concept in the game mechanics I can't even begin to figure out what it would take to fix. So ignore it; characters improve, the how and why makes no sense, but they do. I also realized I need to cut you some slack on your math anyway; your version does accurately describe a specific tactical situation. Roman soldier, can't remember his name, holding a bridge. If you face them one at a time (and don't tire), you multiply the difficulty by the number of opponents. Using your Hill Giants, for example, if the party ambushes them at the cave mouth and they can only come out one at a time, it's equivalent to 1 giant with twice as many hit points, which is exactly twice as dangerous. [/QUOTE]
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