Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D 101: A lesson in fun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chupacabra" data-source="post: 1547763" data-attributes="member: 17708"><p>Back to the posters original, original point: I think we can all agree that no matter what the math is, if DM's are either 1) sloppy or 2) perversely sadistic in creating encounters for their particular party, then the game can rapidly become no fun. And for me, as a player, this doesn't just mean avoiding TPK's, it also means avoiding strings of worthless no-challenge encounters. </p><p></p><p>Yes, CR / ECL and all that business assumes a balanced party, but that can be a pretty darn big assumption at times. Not every party will be composed of players of the same level of experience (I'm talking game experience of the actual players, not the level of the PCs they are playing). Also, not every party will be composed of Lidda, Milalee, Tordek and Jozan, in other words not every party will have the chapter-approved optimal mix of classes. If the DM is running a game for a group of 4 3rd level half-orc bard PCs, then thats the party he has to design his encounters for -- NOT the balanced group that some (not all, but some) of the math "behind the curtains" of the game assumes. A group of ghouls , for example, would tear this particular party up, much more so than their EL would normally suggest (that EL based on the assumption that these ghould would be facing an idealized, mytical balanced party where a cleric or some kind of divine caster is always present and always has a turn undead handy). </p><p></p><p>GM's who rigidly try to apply EL's / CR's in a cookie-cutter "by the book" fashion without considering the unique strengths and weaknesses of thier particular group of players are really jeopardizing the fun of the game.</p></blockquote><p></p>
[QUOTE="Chupacabra, post: 1547763, member: 17708"] Back to the posters original, original point: I think we can all agree that no matter what the math is, if DM's are either 1) sloppy or 2) perversely sadistic in creating encounters for their particular party, then the game can rapidly become no fun. And for me, as a player, this doesn't just mean avoiding TPK's, it also means avoiding strings of worthless no-challenge encounters. Yes, CR / ECL and all that business assumes a balanced party, but that can be a pretty darn big assumption at times. Not every party will be composed of players of the same level of experience (I'm talking game experience of the actual players, not the level of the PCs they are playing). Also, not every party will be composed of Lidda, Milalee, Tordek and Jozan, in other words not every party will have the chapter-approved optimal mix of classes. If the DM is running a game for a group of 4 3rd level half-orc bard PCs, then thats the party he has to design his encounters for -- NOT the balanced group that some (not all, but some) of the math "behind the curtains" of the game assumes. A group of ghouls , for example, would tear this particular party up, much more so than their EL would normally suggest (that EL based on the assumption that these ghould would be facing an idealized, mytical balanced party where a cleric or some kind of divine caster is always present and always has a turn undead handy). GM's who rigidly try to apply EL's / CR's in a cookie-cutter "by the book" fashion without considering the unique strengths and weaknesses of thier particular group of players are really jeopardizing the fun of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D 101: A lesson in fun
Top