Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D 101: A lesson in fun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thotas" data-source="post: 1547927" data-attributes="member: 18974"><p>Ah, this really is getting good. Some of you are bringing up things that our original poster may or may not have been trying to point to from the first, but are interesting regardless. Yes, absolutely, you can't apply CR/EL numbers on a cookie-cutter basis. At first glance, that's a problem. On reflection, it's part of the fun. As several of us have indirectly pointed out, there are a number of factors beyond those first brought up that are vitally important in appraising the true difficulty of the encounter. There are some fudge factoring rules on EL difficulty in the DMG, but they're as vague, incomplete, and arbitrary as the base situation is, so they're no help, right? But it's not a problem if you realize those sections aren't meant to be The Answer; it's just where you start to look. Using the all-Rogues vs. Undead example, we first address the question asked above. Does the DM adapt the encounter (reduce numbers of opponents, conveniently place the right magical equipment, etc.) or expect the party to adapt, by investigation prior or fleeing when they find 'em and creating a good plan? I say ... yes. Either works, and both are more fun if the DM varies the way he handles these situations precisely because the Players can't be sure what to expect. And the xp reward is whatever the DM wants it to be, though the chart on DMG page 38 can suggest a base to modify based on the DM and what sort of thing he wants to reward. This point in the game is the one where mathematical precision is of microscopic importance ... and yes, that's coming from the guy who earlier was appealing to the authority of obscure mathematical theorems.</p></blockquote><p></p>
[QUOTE="Thotas, post: 1547927, member: 18974"] Ah, this really is getting good. Some of you are bringing up things that our original poster may or may not have been trying to point to from the first, but are interesting regardless. Yes, absolutely, you can't apply CR/EL numbers on a cookie-cutter basis. At first glance, that's a problem. On reflection, it's part of the fun. As several of us have indirectly pointed out, there are a number of factors beyond those first brought up that are vitally important in appraising the true difficulty of the encounter. There are some fudge factoring rules on EL difficulty in the DMG, but they're as vague, incomplete, and arbitrary as the base situation is, so they're no help, right? But it's not a problem if you realize those sections aren't meant to be The Answer; it's just where you start to look. Using the all-Rogues vs. Undead example, we first address the question asked above. Does the DM adapt the encounter (reduce numbers of opponents, conveniently place the right magical equipment, etc.) or expect the party to adapt, by investigation prior or fleeing when they find 'em and creating a good plan? I say ... yes. Either works, and both are more fun if the DM varies the way he handles these situations precisely because the Players can't be sure what to expect. And the xp reward is whatever the DM wants it to be, though the chart on DMG page 38 can suggest a base to modify based on the DM and what sort of thing he wants to reward. This point in the game is the one where mathematical precision is of microscopic importance ... and yes, that's coming from the guy who earlier was appealing to the authority of obscure mathematical theorems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D 101: A lesson in fun
Top