Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D 101: A lesson in fun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenes" data-source="post: 1548459" data-attributes="member: 604"><p>Very good, essential point: If the players do not trust the DM they should stop playing. In the end, no matter the rules and open dice rolls, a DM that is competent and has a bit more backbone than the average jellyfish is still all powerful. Anything the PCs do and "earn" is at his or her whim. Exp tables, expected treasure levels and such are just crutches that leave some players the illusions that the first rule - the DM is the final arbiter - does not matter.</p><p></p><p>In my games, I aim to drop such crutches. If a player wants something, like a magic item, I expect him or her to tell me what he or she would like so I can prepare for it, probably insert it in the next adventure, or even design a new adventure for it, or tell him or her there is no way such an item will enter my game. No "saving up gold and then going shopping" in my campaign, and no "destroying items and siphoning off gold and restricting availability by scarity and dice rolls".</p><p></p><p>Same goes for gold - don't worry about it, just assume you have enough for your chosen lifestyle, and all its trappings.</p><p></p><p>And same for xp - just tell me when you want to level up, and if the group agrees we all rise a level.</p><p></p><p>This leads, however, to a game less centered on items and advancement, and player who want to "earn" their items and xp will not be comfortable with a playstyle where you ask the DM OOC for items.</p></blockquote><p></p>
[QUOTE="Fenes, post: 1548459, member: 604"] Very good, essential point: If the players do not trust the DM they should stop playing. In the end, no matter the rules and open dice rolls, a DM that is competent and has a bit more backbone than the average jellyfish is still all powerful. Anything the PCs do and "earn" is at his or her whim. Exp tables, expected treasure levels and such are just crutches that leave some players the illusions that the first rule - the DM is the final arbiter - does not matter. In my games, I aim to drop such crutches. If a player wants something, like a magic item, I expect him or her to tell me what he or she would like so I can prepare for it, probably insert it in the next adventure, or even design a new adventure for it, or tell him or her there is no way such an item will enter my game. No "saving up gold and then going shopping" in my campaign, and no "destroying items and siphoning off gold and restricting availability by scarity and dice rolls". Same goes for gold - don't worry about it, just assume you have enough for your chosen lifestyle, and all its trappings. And same for xp - just tell me when you want to level up, and if the group agrees we all rise a level. This leads, however, to a game less centered on items and advancement, and player who want to "earn" their items and xp will not be comfortable with a playstyle where you ask the DM OOC for items. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D 101: A lesson in fun
Top