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<blockquote data-quote="Hawken" data-source="post: 5053175" data-attributes="member: 23619"><p>Why? What's to really stop someone from doing that aside from DM's say-so? What logic is behind this decision? You say its 'easier' to learn something unrelated, but that is patently false. If something is 'familiar', its much easier to learn than something completely unrelated specifically because of that familiarity. A Fighter WILL have a much easier time learning Monk because they are both fighting classes despite the BAB difference, than one would learning to become a Wizard because that has absolutely NOTHING to do with his current profession. </p><p></p><p>Of course not, because it would take a Fighter much longer to meet Assassin requirements, so that character would end up as a Fighter/Assassin. However, an easy solution to that dilemma is to just rule that one can gain Sneak Attack from only one level at a time. </p><p></p><p>Again, why? You're not getting the "full" benefit of both classes, so why pay "full" xp? You only get 1 BAB modifier, not both, only 1 modifier for each save, only 1 amount of skill points, only 1 hit dice per level; not two, so why pay for something you're not getting? </p><p></p><p>Off the top of my head, paying maybe 50% extra XP per level doesn't seem unreasonable for gestalting two classes but there's no reason at all to pay 'full' price when you're getting far less than 'full' value.</p><p></p><p>But you've also got to consider the downside as well. Even by your reasoning, there is no significant downside to playing a gestalt, so why wouldn't everyone in your game world do it? What's to stop them? So, they advance a little slower, big deal. That's made up for having the best saves, BAB, skill points, class skills, and likely HD, plus ALL the class abilities of two separate classes, or four when it comes time to multiclass or take prestige classes. A dwarven Barbarian/Sorcerer that multiclasses into Dragon Disciple and Bear Warrior or Reaping Mauler would be able to eat Storm Giants for breakfast! Or an elf that was a Monk/Rogue and then became a Shadow Dancer/Assassin would not just be untouchable but brutally dangerous. There's just no way that would be "fair" to those that don't gestalt.</p><p></p><p>A possible solution to this would be to allow the player to choose favorable features or special abilities. So, a Fighter/Wizard would have 1 of 2 options:</p><p></p><p>1) He gets the best basic features of both classes (HD, BAB, Saves, Skills, Class Skills) OR</p><p>2) He gets the special abilities of the 2nd class. </p><p></p><p>So a Fighter/Wizard chooses at 1st level, to either have HD (Fighter), BAB (Fighter), Good Fort/Will saves, and class skills of both classes or he gets the 1st level abilities and spellcasting of a 1st level Wizard in addition to his Fighter Bonus Feat.</p></blockquote><p></p>
[QUOTE="Hawken, post: 5053175, member: 23619"] Why? What's to really stop someone from doing that aside from DM's say-so? What logic is behind this decision? You say its 'easier' to learn something unrelated, but that is patently false. If something is 'familiar', its much easier to learn than something completely unrelated specifically because of that familiarity. A Fighter WILL have a much easier time learning Monk because they are both fighting classes despite the BAB difference, than one would learning to become a Wizard because that has absolutely NOTHING to do with his current profession. Of course not, because it would take a Fighter much longer to meet Assassin requirements, so that character would end up as a Fighter/Assassin. However, an easy solution to that dilemma is to just rule that one can gain Sneak Attack from only one level at a time. Again, why? You're not getting the "full" benefit of both classes, so why pay "full" xp? You only get 1 BAB modifier, not both, only 1 modifier for each save, only 1 amount of skill points, only 1 hit dice per level; not two, so why pay for something you're not getting? Off the top of my head, paying maybe 50% extra XP per level doesn't seem unreasonable for gestalting two classes but there's no reason at all to pay 'full' price when you're getting far less than 'full' value. But you've also got to consider the downside as well. Even by your reasoning, there is no significant downside to playing a gestalt, so why wouldn't everyone in your game world do it? What's to stop them? So, they advance a little slower, big deal. That's made up for having the best saves, BAB, skill points, class skills, and likely HD, plus ALL the class abilities of two separate classes, or four when it comes time to multiclass or take prestige classes. A dwarven Barbarian/Sorcerer that multiclasses into Dragon Disciple and Bear Warrior or Reaping Mauler would be able to eat Storm Giants for breakfast! Or an elf that was a Monk/Rogue and then became a Shadow Dancer/Assassin would not just be untouchable but brutally dangerous. There's just no way that would be "fair" to those that don't gestalt. A possible solution to this would be to allow the player to choose favorable features or special abilities. So, a Fighter/Wizard would have 1 of 2 options: 1) He gets the best basic features of both classes (HD, BAB, Saves, Skills, Class Skills) OR 2) He gets the special abilities of the 2nd class. So a Fighter/Wizard chooses at 1st level, to either have HD (Fighter), BAB (Fighter), Good Fort/Will saves, and class skills of both classes or he gets the 1st level abilities and spellcasting of a 1st level Wizard in addition to his Fighter Bonus Feat. [/QUOTE]
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