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<blockquote data-quote="Matrixryu" data-source="post: 5056827" data-attributes="member: 84553"><p>Lol, yea, I do tend to type too much when explaining things. </p><p> </p><p>The funny thing is, that's actually the same as my version since both assume that a gesalt paying double exp is the same as a normal character. I just spent a lot of time trying to explain why it is balanced, and tried to come up with additional rules to cover up problems with the gesalt rules like rogue/assassins getting double sneak attack. I think it is about time for me to post a draft of my version since I think I have things mostly figured out now.</p><p> </p><p>Also, here's one thing that I thought up. If anyone doesn't want to deal with having gesalt characters and normal characters in the same party, you can use these rules as a guide for creating new hybrid classes. Just put together your level 15 gesalt, then try and then create a 20 level class with the same abilities spread over 20 levels. You just need to remove a few things to account for the extra bonus feats a char gets between lvl 15 and 20.</p><p> </p><p>Edit: Lol, I just read more in your link, and it turns out that you went through the same discussion about balancing different gesalt combinations, and came up with the idea of converting a gesalt into a single class too. It is nice to see that I'm not the only one who has been looking into this.</p></blockquote><p></p>
[QUOTE="Matrixryu, post: 5056827, member: 84553"] Lol, yea, I do tend to type too much when explaining things. The funny thing is, that's actually the same as my version since both assume that a gesalt paying double exp is the same as a normal character. I just spent a lot of time trying to explain why it is balanced, and tried to come up with additional rules to cover up problems with the gesalt rules like rogue/assassins getting double sneak attack. I think it is about time for me to post a draft of my version since I think I have things mostly figured out now. Also, here's one thing that I thought up. If anyone doesn't want to deal with having gesalt characters and normal characters in the same party, you can use these rules as a guide for creating new hybrid classes. Just put together your level 15 gesalt, then try and then create a 20 level class with the same abilities spread over 20 levels. You just need to remove a few things to account for the extra bonus feats a char gets between lvl 15 and 20. Edit: Lol, I just read more in your link, and it turns out that you went through the same discussion about balancing different gesalt combinations, and came up with the idea of converting a gesalt into a single class too. It is nice to see that I'm not the only one who has been looking into this. [/QUOTE]
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