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D&D 2 (WotDG) on British Television this Wednesday
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<blockquote data-quote="Upper_Krust" data-source="post: 3513572" data-attributes="member: 326"><p>Hey all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I watched it again, been pondering a few more things I would have done differently.</p><p></p><p>1. Missile Weapons: The party seem all at sea against the dragon. In true Hawk the Slayer fashion they needed someone with a bow and someone with a crossbow.</p><p></p><p>2. Spatial Awareness: In the fight against the Bandits instead of rushing the heroes the bandits seemed to just charge over the hill. The bandits also seemed devoid of missile weapons.</p><p></p><p>3. Atmosphere: Nothing happened to the party by night (imagine the encounter with Klexx the Malign and the Spectres at night - it would have been much more effective), in fact everything seemed to take place on a bright sunny day! Have some foreboding thunderclouds or red sky twilights...Faluzure is the God of Darkness and Decay, have him cause an eclipse or something.</p><p></p><p>4. Damodar's Castle: He really needed a few more guards there. Plenty of Gargoyles swooping around outside but his entire interior staff consiste of one half-orc.</p><p></p><p>5. We had a Vorpal Sword and no one got decapitated. Sort it out!</p><p></p><p>6. Damodar should have at least put up a fight at the end, I mean he used to be the Captain of the Guard.</p><p></p><p>7. Bandit Leader...there wasn't one! The bandits should have had a clear leader. In fact, I would have made them all Orcs as well...bit more exotic.</p><p></p><p>8. Continual Light: Someone casting a light spell in the Dungeon or the heroes illuminating the Dungeon with their magic weapons.</p><p></p><p>Anyone else think of anything?</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3513572, member: 326"] Hey all! :) I watched it again, been pondering a few more things I would have done differently. 1. Missile Weapons: The party seem all at sea against the dragon. In true Hawk the Slayer fashion they needed someone with a bow and someone with a crossbow. 2. Spatial Awareness: In the fight against the Bandits instead of rushing the heroes the bandits seemed to just charge over the hill. The bandits also seemed devoid of missile weapons. 3. Atmosphere: Nothing happened to the party by night (imagine the encounter with Klexx the Malign and the Spectres at night - it would have been much more effective), in fact everything seemed to take place on a bright sunny day! Have some foreboding thunderclouds or red sky twilights...Faluzure is the God of Darkness and Decay, have him cause an eclipse or something. 4. Damodar's Castle: He really needed a few more guards there. Plenty of Gargoyles swooping around outside but his entire interior staff consiste of one half-orc. 5. We had a Vorpal Sword and no one got decapitated. Sort it out! 6. Damodar should have at least put up a fight at the end, I mean he used to be the Captain of the Guard. 7. Bandit Leader...there wasn't one! The bandits should have had a clear leader. In fact, I would have made them all Orcs as well...bit more exotic. 8. Continual Light: Someone casting a light spell in the Dungeon or the heroes illuminating the Dungeon with their magic weapons. Anyone else think of anything? [/QUOTE]
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