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Community
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D&D 2024 Is Now OFFICIALLY Called "5.5e"
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<blockquote data-quote="Ruin Explorer" data-source="post: 9869588" data-attributes="member: 18"><p>I don't think it does, actually. I think that's some very "inside the box" thinking, honestly.</p><p></p><p>In fact, it can potentially make such a change a lot easier, because it means you've got a "captive audience" who you can expose to the changed approach, give "free" copies of new core books as long as they're subscribed (as they did with 2024), etc. etc.</p><p></p><p>Sure, you have to update tools etc., but they're probably pretty easy to adapt to a new system. Indeed, they're reworking the tools right now, aren't they? If were them, I'd be future-proofing them such that they could easily be adapted to a new system (probably one with significant conceptual overlap), or expanded to other RPGs in future, whether WotC RPGs, or non-WotC RPGs if the<strong> long</strong>-term vision is for Beyond to swallow the whole of the "successful RPG" market like Fenris swallowing the sun.</p><p></p><p>Beyond can offer continuity. A particularly smart move would be to follow WoW's lead (and something I'd been suggesting for several years before it happened, note!), which is to make it so that the same subscription gave access to the new (Retail) WoW and Classic WoW, so you kinda couldn't avoid having access to the new D&D, couldn't say "Uh I didn't buy that".</p><p></p><p>So yeah unless WotC are really cheaping out with Beyond, and unless their re-do of the tools etc. is completely lacking in future proofing (which frankly would be outright silly), I don't think that does make it less likely.</p><p></p><p>I think a second iterative change might actually be trickier, because now you have to go back and check compatibility for an extremely large number of products, potentially including 3PP ones. Whereas if you don't offer compatibility, but you do say "Hey all your 5E/5.5E stuff is still there if you want it", you give the impression people are losing nothing (a largely correct one), only gaining a new option.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9869588, member: 18"] I don't think it does, actually. I think that's some very "inside the box" thinking, honestly. In fact, it can potentially make such a change a lot easier, because it means you've got a "captive audience" who you can expose to the changed approach, give "free" copies of new core books as long as they're subscribed (as they did with 2024), etc. etc. Sure, you have to update tools etc., but they're probably pretty easy to adapt to a new system. Indeed, they're reworking the tools right now, aren't they? If were them, I'd be future-proofing them such that they could easily be adapted to a new system (probably one with significant conceptual overlap), or expanded to other RPGs in future, whether WotC RPGs, or non-WotC RPGs if the[B] long[/B]-term vision is for Beyond to swallow the whole of the "successful RPG" market like Fenris swallowing the sun. Beyond can offer continuity. A particularly smart move would be to follow WoW's lead (and something I'd been suggesting for several years before it happened, note!), which is to make it so that the same subscription gave access to the new (Retail) WoW and Classic WoW, so you kinda couldn't avoid having access to the new D&D, couldn't say "Uh I didn't buy that". So yeah unless WotC are really cheaping out with Beyond, and unless their re-do of the tools etc. is completely lacking in future proofing (which frankly would be outright silly), I don't think that does make it less likely. I think a second iterative change might actually be trickier, because now you have to go back and check compatibility for an extremely large number of products, potentially including 3PP ones. Whereas if you don't offer compatibility, but you do say "Hey all your 5E/5.5E stuff is still there if you want it", you give the impression people are losing nothing (a largely correct one), only gaining a new option. [/QUOTE]
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D&D 2024 Is Now OFFICIALLY Called "5.5e"
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