Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Player's Handbook Errata
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pukunui" data-source="post: 9638475" data-attributes="member: 54629"><p>I reckon they need to add Hidden as a condition so they don't have to stretch Invisible to include hidden creatures.</p><p></p><p>Also, here's a list of other things that could do with some errata:</p><p></p><p><strong>Stunned condition: </strong>Needs to have "speed = 0" added back in so the Monk's Stunning Strike feature isn't wonky (currently if you fail the save, you can still move at full speed, whereas if you succeed, you can only move at half speed).</p><p></p><p><strong><em>Blindness/Deafness: </em></strong>The print version of the PHB lists this spell's school as Transmutation, but it's listed as Necromancy on DDB. Not sure which is meant to be the correct one (it was Necromancy in 2014).</p><p></p><p><strong><em>Conjure Minor Elementals </em></strong>should probably scale at every two levels like <em>Spiritual Weapon</em>.</p><p></p><p><strong><em>Fabricate </em></strong>no longer specifies that you can't transmute living creatures or magic items. That phrasing should be added back in.</p><p></p><p><em><strong>Flaming Sphere </strong></em>has a spell school discrepancy in both the print and DDB versions (the description indicates Conjuration, whereas the Druid, Sorcerer, and Wizard spell lists all indicate Evocation).</p><p></p><p><strong><em>Otto's Irresistible Dance </em></strong>needs clarification that it has no effect on creatures immune to the Charmed condition. As it stands, they can still be affected on a successful save if not a failed one, which is utterly bonkers!</p><p></p><p><strong><em>Spirit Guardians </em></strong>really needs to be once per round, not once per turn.</p><p></p><p><strong><em>True Polymorph </em></strong>should not end early if the TPH disappear, and also it needs to have the ability to speak and cast spells added back in if the new form is capable of such. It's ridiculous that a humanoid true polymorphed into another humanoid species can't speak or cast spells!</p><p></p><p></p><p></p><p>The fix to the Goliath’s trait is no different to changing unarmed strikes to not be weapons. That was a big change in the first 2014 errata that they insisted was just correcting an error.</p><p></p><p>With the Goliath trait, it’s clear that was just something they missed when changing the way grappling worked.</p><p></p><p>[USER=7035725]@LaTia J[/USER] I’ll second the thanks for participating in these discussions here.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9638475, member: 54629"] I reckon they need to add Hidden as a condition so they don't have to stretch Invisible to include hidden creatures. Also, here's a list of other things that could do with some errata: [B]Stunned condition: [/B]Needs to have "speed = 0" added back in so the Monk's Stunning Strike feature isn't wonky (currently if you fail the save, you can still move at full speed, whereas if you succeed, you can only move at half speed). [B][I]Blindness/Deafness: [/I][/B]The print version of the PHB lists this spell's school as Transmutation, but it's listed as Necromancy on DDB. Not sure which is meant to be the correct one (it was Necromancy in 2014). [B][I]Conjure Minor Elementals [/I][/B]should probably scale at every two levels like [I]Spiritual Weapon[/I]. [B][I]Fabricate [/I][/B]no longer specifies that you can't transmute living creatures or magic items. That phrasing should be added back in. [I][B]Flaming Sphere [/B][/I]has a spell school discrepancy in both the print and DDB versions (the description indicates Conjuration, whereas the Druid, Sorcerer, and Wizard spell lists all indicate Evocation). [B][I]Otto's Irresistible Dance [/I][/B]needs clarification that it has no effect on creatures immune to the Charmed condition. As it stands, they can still be affected on a successful save if not a failed one, which is utterly bonkers! [B][I]Spirit Guardians [/I][/B]really needs to be once per round, not once per turn. [B][I]True Polymorph [/I][/B]should not end early if the TPH disappear, and also it needs to have the ability to speak and cast spells added back in if the new form is capable of such. It's ridiculous that a humanoid true polymorphed into another humanoid species can't speak or cast spells! The fix to the Goliath’s trait is no different to changing unarmed strikes to not be weapons. That was a big change in the first 2014 errata that they insisted was just correcting an error. With the Goliath trait, it’s clear that was just something they missed when changing the way grappling worked. [USER=7035725]@LaTia J[/USER] I’ll second the thanks for participating in these discussions here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Player's Handbook Errata
Top