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D&D 2024 Player's Handbook Reviews
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<blockquote data-quote="Hatmatter" data-source="post: 9422176" data-attributes="member: 75077"><p>If this is true, it would be disappointing to me. I notice that much of the conversation both here and from Youtubers reviewing and discussing the revisions obsesses over combat and (often) optimization. If, when the book is in hand and being used at the table, the feel of the game is that it is even more based on combat than it has been...well, that would certainly be disappointing.</p><p></p><p>I tend to remember something similar happening in the transition from 3rd edition to 4th edition. The boards here were awash with criticism of how unbalanced 3rd edition options and various character builds were. At the time, it seemed to me like Wizards of the Coast then built a game that addressed those concerns...then the forums here were filled with people melting down because of THOSE changes. And, when I played 4th edition, it felt much more like a combat-only game. Although, admittedly, that might have been the group I played with at that time. But, man, did combat go on forever.</p><p></p><p>If the new books take it more in that direction...that would be a bummer. I am already concerned that I have heard no mention of Personality Traits, Ideals, Bonds, and Flaws. I know that Youtubers don't usually use those when discussing optimization and their builds, and they are rarely mentioned here, but I have found they were a useful set of concepts when introducing new players to role-playing. I assume they have been eliminated as the silence here is deafening. I was hoping that they were replaced with something. If not, that would, in my mind, tend to drive the game more to an emphasis on combat.</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 9422176, member: 75077"] If this is true, it would be disappointing to me. I notice that much of the conversation both here and from Youtubers reviewing and discussing the revisions obsesses over combat and (often) optimization. If, when the book is in hand and being used at the table, the feel of the game is that it is even more based on combat than it has been...well, that would certainly be disappointing. I tend to remember something similar happening in the transition from 3rd edition to 4th edition. The boards here were awash with criticism of how unbalanced 3rd edition options and various character builds were. At the time, it seemed to me like Wizards of the Coast then built a game that addressed those concerns...then the forums here were filled with people melting down because of THOSE changes. And, when I played 4th edition, it felt much more like a combat-only game. Although, admittedly, that might have been the group I played with at that time. But, man, did combat go on forever. If the new books take it more in that direction...that would be a bummer. I am already concerned that I have heard no mention of Personality Traits, Ideals, Bonds, and Flaws. I know that Youtubers don't usually use those when discussing optimization and their builds, and they are rarely mentioned here, but I have found they were a useful set of concepts when introducing new players to role-playing. I assume they have been eliminated as the silence here is deafening. I was hoping that they were replaced with something. If not, that would, in my mind, tend to drive the game more to an emphasis on combat. [/QUOTE]
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