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<blockquote data-quote="Corinnguard" data-source="post: 9422300" data-attributes="member: 7033886"><p>I like to think Level Up can provide you with more customization options outside of designing a particular PC Build. In 5e, most of the customization builds are class centered. You pick two or more classes and try to get a certain number of levels of each class to meet the concept behind the build. There is very little customization coming from species, skills, feats and background in 5e.</p><p></p><p>Level Up otoh also allows you to do with the classes, but there are a number of new features in the base version outside of the archetypes that multiclassing becomes a little trickier. As each class now has exploration and social features vying for your attention as well. Like PF1, Level Up's designers would like to stick with a class instead of dipping into another class for some extra features. However, if you still want to multiclass despite the drawback that comes with multiclassing, there are synergy feat chains that give you a little some extra to make up for pushing back a favorite class feature.</p><p></p><p>Character origin in Level Up offers up a lot more customization than 5e does. You get to pick up a Heritage, a Culture, a Background and a Destiny for your character. With the first two, they aren't tightly bound to each other like it appears in 5e. You can play as a member of one heritage who grew up in another heritage's culture (and thus gain that culture's traits). Destiny is what motivated your character to go and adventure. You can easily design a character of mixed heritage. All you need to do is pick a heritage (with all of its' commonly held traits) and then pick up a heritage gift (think 1st-level racial feat) from another heritage.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9422300, member: 7033886"] I like to think Level Up can provide you with more customization options outside of designing a particular PC Build. In 5e, most of the customization builds are class centered. You pick two or more classes and try to get a certain number of levels of each class to meet the concept behind the build. There is very little customization coming from species, skills, feats and background in 5e. Level Up otoh also allows you to do with the classes, but there are a number of new features in the base version outside of the archetypes that multiclassing becomes a little trickier. As each class now has exploration and social features vying for your attention as well. Like PF1, Level Up's designers would like to stick with a class instead of dipping into another class for some extra features. However, if you still want to multiclass despite the drawback that comes with multiclassing, there are synergy feat chains that give you a little some extra to make up for pushing back a favorite class feature. Character origin in Level Up offers up a lot more customization than 5e does. You get to pick up a Heritage, a Culture, a Background and a Destiny for your character. With the first two, they aren't tightly bound to each other like it appears in 5e. You can play as a member of one heritage who grew up in another heritage's culture (and thus gain that culture's traits). Destiny is what motivated your character to go and adventure. You can easily design a character of mixed heritage. All you need to do is pick a heritage (with all of its' commonly held traits) and then pick up a heritage gift (think 1st-level racial feat) from another heritage. [/QUOTE]
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