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<blockquote data-quote="Mistwell" data-source="post: 9422780" data-attributes="member: 2525"><p>We're playing through Tomb of Annihilation, in the final dungeon, and most of our time is spent in exploration. Which could also be termed "Being extremely over the top paranoid because lack of information can and will kill us all." </p><p></p><p>So many spell slots used on locate object, speak with dead, summoning familiars, flying, detection spells, invisibility, things to help us move silently, etc.. So much time just waiting for the rogue to invisibly scout ahead, the familiar to look in areas that are hard to get to, and us just studying and analyzing things we find, clues, riddles, warnings, etc.. A thousand perception and investigation checks. Probing ceilings and floors and walls with a ten foot pole. Rigging ropes and pullies. Getting light placed in the right areas. Acrobatics checks over unbalanced surfaces, athletics checks to lift something up so others can get through. Swimming, climbing, squeezing through tight spaces. Securing areas for a long rest, or even a short rest.</p><p></p><p>We did a lot of the other type of exploration outside the dungeon (wilderness survival and overland travel). Literally two years of weekly games doing that to get to this death trap of a dungeon.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9422780, member: 2525"] We're playing through Tomb of Annihilation, in the final dungeon, and most of our time is spent in exploration. Which could also be termed "Being extremely over the top paranoid because lack of information can and will kill us all." So many spell slots used on locate object, speak with dead, summoning familiars, flying, detection spells, invisibility, things to help us move silently, etc.. So much time just waiting for the rogue to invisibly scout ahead, the familiar to look in areas that are hard to get to, and us just studying and analyzing things we find, clues, riddles, warnings, etc.. A thousand perception and investigation checks. Probing ceilings and floors and walls with a ten foot pole. Rigging ropes and pullies. Getting light placed in the right areas. Acrobatics checks over unbalanced surfaces, athletics checks to lift something up so others can get through. Swimming, climbing, squeezing through tight spaces. Securing areas for a long rest, or even a short rest. We did a lot of the other type of exploration outside the dungeon (wilderness survival and overland travel). Literally two years of weekly games doing that to get to this death trap of a dungeon. [/QUOTE]
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