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<blockquote data-quote="ECMO3" data-source="post: 9423505" data-attributes="member: 7030563"><p>These are all things you can use off turn, most use your reaction, some do not use your reaction but will still slow down the game with rerolls or similar off turn:</p><p></p><p>Retaliation</p><p>Branches of the Tree</p><p>Countercharm (changed, now a reaction, unlimited uses)</p><p>Inspiring Movement (Reaction attack essentially at will for a use of a BI)</p><p>Unbreakable Majesty</p><p>Cutting Words (more uses)</p><p>Warding Flare (much more uses and usable on allies from level 3)</p><p>Beguiling Twist</p><p>Protection (rarely saw this before now mechanically probably the best fighting style)</p><p>Indomitable (more uses)</p><p>Battlemasters get unlimited d8s for maneuvers at higher levels (presumably meaning unlimited reaction maneuvers)</p><p>Heroic Reroll (gives Heroic Inspiration every single round, unlimited use)</p><p>Deflect Attacks (works on all attacks, not just ranged, this is going to be used almost every turn)</p><p>Steps of the Fey</p><p>Beguiling Defenses</p><p></p><p>This is not a complete list it is just a sample and does not include all the class or subclass reactions. It also does not include spells and feats and the feats in particular are going to generate far more reactions and off turn things than before.</p><p></p><p>It is not that these are bad individually, it is that there are going to be so many things happening off turn by virtually every player at the table that it will slow down the game. The example I gave of a terribly frustrating turn is going to be the new normal I think. </p><p></p><p></p><p></p><p>There are more reactions, those that already existed are usable in more circumstances and have more uses per day. Additionally, many which were optional from feat/fighting style were not used because they were not very powerful and they are now way more powerful meaning you will see them a lot (protection and Defensive Duelist in particular). Finally any character can get the Shield spell through an Origin Feat without multiclassing.</p><p></p><p></p><p></p><p>Quote from Treantmonk in his video on spells that were not fixed:</p><p></p><p><em>"They gave a whole bunch more reactions defenses"</em></p><p></p><p></p><p></p><p>Thanks for the correction</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9423505, member: 7030563"] These are all things you can use off turn, most use your reaction, some do not use your reaction but will still slow down the game with rerolls or similar off turn: Retaliation Branches of the Tree Countercharm (changed, now a reaction, unlimited uses) Inspiring Movement (Reaction attack essentially at will for a use of a BI) Unbreakable Majesty Cutting Words (more uses) Warding Flare (much more uses and usable on allies from level 3) Beguiling Twist Protection (rarely saw this before now mechanically probably the best fighting style) Indomitable (more uses) Battlemasters get unlimited d8s for maneuvers at higher levels (presumably meaning unlimited reaction maneuvers) Heroic Reroll (gives Heroic Inspiration every single round, unlimited use) Deflect Attacks (works on all attacks, not just ranged, this is going to be used almost every turn) Steps of the Fey Beguiling Defenses This is not a complete list it is just a sample and does not include all the class or subclass reactions. It also does not include spells and feats and the feats in particular are going to generate far more reactions and off turn things than before. It is not that these are bad individually, it is that there are going to be so many things happening off turn by virtually every player at the table that it will slow down the game. The example I gave of a terribly frustrating turn is going to be the new normal I think. There are more reactions, those that already existed are usable in more circumstances and have more uses per day. Additionally, many which were optional from feat/fighting style were not used because they were not very powerful and they are now way more powerful meaning you will see them a lot (protection and Defensive Duelist in particular). Finally any character can get the Shield spell through an Origin Feat without multiclassing. Quote from Treantmonk in his video on spells that were not fixed: [I]"They gave a whole bunch more reactions defenses"[/I] Thanks for the correction [/QUOTE]
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