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<blockquote data-quote="Daztur" data-source="post: 9424476" data-attributes="member: 55680"><p>From a business perspective WotC is absolutely correct to make 5.5e a conservative edition. Online discussion has a lot more veteran players and hardcore players and those people tend to want bigger changes and/or are more burnt out on 5e. As to what changes to 5e would've been most worthwhile from a business perspective I'm not sure, I'm so far out of the target market (I started in 1990) that my personal opinions don't mean much, I'm sure if WotC made all of the changes I'd want to make for a game that would please me personally it'd be a financial disaster.</p><p></p><p>But I'm REALLY not convinced that WotC is playing it smart with the specific changes they've made. I think the biggest blunder they've made is that a lot of the changes, while I think they'd be popular in isolation, are going to slow down combat when added all together. Having the monsters make saving throws to avoid getting Toppled every single round and the various ways that PCs have of manipulating the action economy, doing more things with reactions, and getting attacks that don't cost an action come at a cost and that cost is handling time. It might be a cost worth paying, but I don't think that there's really broad awareness that this is going to be a cost that's going to have to be paid. Looking at polling data that each of these individual changes are popular in isolation and each only slow down combat by a tiny amount seems to have made them lose sight of the big picture that people are going to get annoying with combat dragging.</p><p></p><p>This isn't MY biggest problem with 5.5e, it's just the one that I think is going to create the biggest backlash when people start actually playing the rules instead of reading them. But I might be wrong, like I said I'm waaaaaaaaaaaaaay outside the target market these days due to having started with Basic way back in the day.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9424476, member: 55680"] From a business perspective WotC is absolutely correct to make 5.5e a conservative edition. Online discussion has a lot more veteran players and hardcore players and those people tend to want bigger changes and/or are more burnt out on 5e. As to what changes to 5e would've been most worthwhile from a business perspective I'm not sure, I'm so far out of the target market (I started in 1990) that my personal opinions don't mean much, I'm sure if WotC made all of the changes I'd want to make for a game that would please me personally it'd be a financial disaster. But I'm REALLY not convinced that WotC is playing it smart with the specific changes they've made. I think the biggest blunder they've made is that a lot of the changes, while I think they'd be popular in isolation, are going to slow down combat when added all together. Having the monsters make saving throws to avoid getting Toppled every single round and the various ways that PCs have of manipulating the action economy, doing more things with reactions, and getting attacks that don't cost an action come at a cost and that cost is handling time. It might be a cost worth paying, but I don't think that there's really broad awareness that this is going to be a cost that's going to have to be paid. Looking at polling data that each of these individual changes are popular in isolation and each only slow down combat by a tiny amount seems to have made them lose sight of the big picture that people are going to get annoying with combat dragging. This isn't MY biggest problem with 5.5e, it's just the one that I think is going to create the biggest backlash when people start actually playing the rules instead of reading them. But I might be wrong, like I said I'm waaaaaaaaaaaaaay outside the target market these days due to having started with Basic way back in the day. [/QUOTE]
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