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<blockquote data-quote="Daztur" data-source="post: 9424724" data-attributes="member: 55680"><p>It's REALLY hard to judge things like this ahead of time. However, on more newbie-filled areas of 5e discussion there seems to be remarkably little positive 5.5e buzz.</p><p></p><p>Looking at here: <a href="https://www.reddit.com/r/dndnext/" target="_blank">Reddit - Dive into anything</a> for example there's a lot of talk about 5.5e but the poll there about adopting it is even more negative than the poll here on EnWorld.</p><p></p><p>Here: <a href="https://www.reddit.com/r/DnD/" target="_blank">Reddit - Dive into anything</a> there's one thread talking about Beastmasters would work in 5.5e and crickets aside from that.</p><p></p><p>Here: <a href="https://www.reddit.com/r/DungeonsAndDragons/" target="_blank">Reddit - Dive into anything</a> there is just no discussion of 5.5 whatsoever.</p><p></p><p>Here: <a href="https://www.reddit.com/r/3d6/" target="_blank">Reddit - Dive into anything</a> again no real discussion about 5.5e at all.</p><p></p><p>So as far as I can tell the grognards are mildly grumpy but not really outraged and the newbies don't much care. Newbies who don't much care will probably just go with the flow so network effects will matter MASSIVELY here. If 5.5e has strong enough initial adoption then most people will get on board since there's not the kind of boiling anger that there was in 4e edition wars I think most people will just go with the flow if 5.5e starts off well. The question is if it will start off well. Hard to tell at this point since the more casual D&D fans don't seem to be paying all that much attention yet.</p><p></p><p></p><p></p><p>Guess I have to temper my expectations a bit then. Good to hear that weapon masteries are working more smoothly than I expected.</p><p></p><p>But I think this depends on what kind of group you're playing with. I think if everyone is really on top of the rules and know exactly what to do on their turn it won't be a big issue at all. However, with the sort of groups where people are constantly forgetting what they can add proficiency to I think that we'll see a bigger difference. For example 4e simply had too much player-side complexity for one guy in my home group who doesn't like numbers to handle so we didn't play 4e since he's our friend and we didn't want to play without him. He was fine in 5e (as long as he didn't play a druid or a complicated multi-class <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o.O" title="Er... what? o.O" data-smilie="12"data-shortname="o.O" />), we'll see if 5.5e having a bit more things to keep track of than 5e pushes him and similar people who are fun to play with but not the best at numbers over the line.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9424724, member: 55680"] It's REALLY hard to judge things like this ahead of time. However, on more newbie-filled areas of 5e discussion there seems to be remarkably little positive 5.5e buzz. Looking at here: [URL="https://www.reddit.com/r/dndnext/"]Reddit - Dive into anything[/URL] for example there's a lot of talk about 5.5e but the poll there about adopting it is even more negative than the poll here on EnWorld. Here: [URL="https://www.reddit.com/r/DnD/"]Reddit - Dive into anything[/URL] there's one thread talking about Beastmasters would work in 5.5e and crickets aside from that. Here: [URL="https://www.reddit.com/r/DungeonsAndDragons/"]Reddit - Dive into anything[/URL] there is just no discussion of 5.5 whatsoever. Here: [URL="https://www.reddit.com/r/3d6/"]Reddit - Dive into anything[/URL] again no real discussion about 5.5e at all. So as far as I can tell the grognards are mildly grumpy but not really outraged and the newbies don't much care. Newbies who don't much care will probably just go with the flow so network effects will matter MASSIVELY here. If 5.5e has strong enough initial adoption then most people will get on board since there's not the kind of boiling anger that there was in 4e edition wars I think most people will just go with the flow if 5.5e starts off well. The question is if it will start off well. Hard to tell at this point since the more casual D&D fans don't seem to be paying all that much attention yet. Guess I have to temper my expectations a bit then. Good to hear that weapon masteries are working more smoothly than I expected. But I think this depends on what kind of group you're playing with. I think if everyone is really on top of the rules and know exactly what to do on their turn it won't be a big issue at all. However, with the sort of groups where people are constantly forgetting what they can add proficiency to I think that we'll see a bigger difference. For example 4e simply had too much player-side complexity for one guy in my home group who doesn't like numbers to handle so we didn't play 4e since he's our friend and we didn't want to play without him. He was fine in 5e (as long as he didn't play a druid or a complicated multi-class o.O), we'll see if 5.5e having a bit more things to keep track of than 5e pushes him and similar people who are fun to play with but not the best at numbers over the line. [/QUOTE]
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